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IcedCrow's Dev Journal




Genesis Phase II complete - physics on the ship to station collision

Posted by IcedCrow, 29 July 2013 · 424 views

The screenshot remains the same as in phase 1, only this time we added some physics to the mix to bounce the ship off of it. This took a little bit of playing around…

http://baelsoubliette.files.wordpress.com/2013/07/stage2_1.jpg?w=614&h=582

The first thing that I had to do was get my ship model loaded in. I’m using the basic ship from the Dir...


Fun with Unity - Making spaceships move

Posted by IcedCrow, 26 July 2013 · 462 views

I have my project broken into milestones, which I call phases... and the first phase is nearing completion. The first phase is simply to be able to render a space station of appropriate scale, and then be able to "fly" around it.

This involved a few things:

1) finding a good space station model and then rendering it (done)
2) creating a camera
3) mappi...


Project Crucible Basic Screen

Posted by IcedCrow, 21 July 2013 · 426 views

Project Crucible Basic Screen Very basic learning with terrain editor for my virtual tabletop. Unity has been a lot of fun so far... needing to raise $1500 for the full version now so I can get the full water version ;)


Title Screenshot Rendered

Posted by IcedCrow, 20 July 2013 · 313 views

Title Screenshot Rendered Nothing spectacular... title screen shot renders and buttons hooked in:


XNA vs Unity - Moving Forward

Posted by IcedCrow, 20 July 2013 · 562 views

I’ve spent the better part of the week analyzing continuing my work in XNA for my game development, or moving into a system called UNITY 3D.

When I first started hearing about Unity and researching it, a lot of people were saying that its nothing more than a design tool and that people were better off sticking with XNA or Monobuild to create their game....





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