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Richards Software Ramblings



Camera Picking in SlimDX and Direct3D 11

Posted by ericrrichards22, 01 September 2013 · 445 views
C#, SlimDX, Direct3D 11, Picking
So far, we have only been concerned with drawing a 3D scene to the 2D computer screen, by projecting the 3D positions of objects to the 2D pixels of the screen. Often, you will want to perform the reverse operation; given a pixel on the screen, which object in the 3D scene corresponds to that pixel? Probably the most common application for this kind of...





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