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Richards Software Ramblings



Dynamic Environmental Reflections in Direct3D 11 and C#

Posted by ericrrichards22, 11 September 2013 · 306 views
C#, DirectX 11, SlimDX and 3 more...
Last time , we looked at using cube maps to render a skybox around our 3D scenes, and also how to use that sky cubemap to render some environmental reflections onto our scene objects. While this method of rendering reflections is relatively cheap, performance-wise and can give an additional touch of realism to background geometry, it has some serious li...





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