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Richards Software Ramblings



Rendering Water with Displacement Mapping

Posted by ericrrichards22, 12 November 2013 · 428 views
SlimDX, C#, DirectX11 and 2 more...
Quite a while back , I presented an example that rendered water waves by computing a wave equation and updating a polygonal mesh each frame. This method produced fairly nice graphical results, but it was very CPU-intensive, and relied on updating a vertex buffer every frame, so it had relatively poor performance.

We can use displacement mapping to ap...





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