Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Richards Software Ramblings



Rendering Water with Displacement Mapping

Posted by ericrrichards22, 12 November 2013 · 418 views
SlimDX, C#, DirectX11 and 2 more...
Quite a while back , I presented an example that rendered water waves by computing a wave equation and updating a polygonal mesh each frame. This method produced fairly nice graphical results, but it was very CPU-intensive, and relied on updating a vertex buffer every frame, so it had relatively poor performance.

We can use displacement mapping to ap...





November 2013 »

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930

Latest Visitors

PARTNERS