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Richards Software Ramblings



Adding Shadow-mapping and SSAO to the Terrain

Posted by ericrrichards22, 17 November 2013 · 451 views
SSAO, SlimDX, C#, DirectX 11 and 2 more...
Now that I’m finished up with everything that I wanted to cover from Frank Luna’s Introduction to 3D Game Programming with Direct3D 11.0 , I want to spend some time improving the Terrain class that we introduced earlier . My ultimate goal is to create a two tiered strategy game, with a turn-based strategic level and either a turn-based or real-t...





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