Jump to content

  • Log In with Google      Sign In   
  • Create Account

Calling all IT Pros from Canada and Australia.. we need your help! Support our site by taking a quick sponsored surveyand win a chance at a $50 Amazon gift card. Click here to get started!


Richards Software Ramblings



SSAO with SlimDX and DirectX11

Posted by ericrrichards22, 07 November 2013 · 548 views
DirectX 11, SlimDX, C#, SSAO and 1 more...
In real-time lighting applications, like games, we usually only calculate direct lighting, i.e. light that originates from a light source and hits an object directly. The Phong lighting model that we have been using thus far is an example of this; we only calculate the direct diffuse and specular lighting. We either ignore indirect light (light that ha...





November 2013 »

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930

Latest Visitors

PARTNERS