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Richards Software Ramblings



SSAO with SlimDX and DirectX11

Posted by ericrrichards22, 07 November 2013 · 542 views
DirectX 11, SlimDX, C#, SSAO and 1 more...
In real-time lighting applications, like games, we usually only calculate direct lighting, i.e. light that originates from a light source and hits an object directly. The Phong lighting model that we have been using thus far is an example of this; we only calculate the direct diffuse and specular lighting. We either ignore indirect light (light that ha...





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