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Richards Software Ramblings



Skyboxes and Environmental Reflections using Cube Maps in Direct3D 11 and SlimDX

Posted by ericrrichards22, 08 September 2013 · 349 views
C#, SlimDX, Direct3D 11 and 4 more...
This time, we are going to take a look at a special class of texture, the cube map, and a couple of the common applications for cube maps, skyboxes and environment-mapped reflections. Skyboxes allow us to model far away details, like the sky or distant scenery, to create a sense that the world is more expansive than just our scene geometry, in an inexpe...





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