Jump to content

  • Log In with Google      Sign In   
  • Create Account






Three-point Lighting – LitSkull Demo

Posted by ericrrichards22, 04 August 2013 · 437 views

C# SlimDX DirectX 11 Lighting
This time, we are going to take the scene that we used for the Shapes Demo, and apply a three-point lighting shader. We’ll replace the central sphere from the scene with the skull model that we loaded from a file in the Skull Demo, to make the scene a little more interesting. We will also do some work encapsulating our shader in a C# class, as we will be using this shader effect as a basis that we will extend when we look at texturing, blending and other effects. As always, the full code for this example can be found at my Github repository https://github.com/ericrrichards/dx11.git; the project for this example can be found in the DX11 solution under Examples/LitSkull.
Posted ImagePosted ImagePosted Image
Left to Right: Rendering the scene with 1 key light, rendering the scene with key and fill lights, rendering the scene with key, fill and back lights

Read More...




Watch your memory wink.png

How so?

You're leaking.

Where, exactly?  I'm not seeing any undisposed SlimDX objects, and Util.GetArray is freeing up the temporary pointer it allocates on the heap.

July 2014 »

S M T W T F S
  12345
678910 11 12
13141516171819
20212223242526
2728293031  

Recent Entries

Latest Visitors

PARTNERS