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Three-point Lighting – LitSkull Demo

Posted by ericrrichards22, 04 August 2013 · 470 views

C# SlimDX DirectX 11 Lighting
This time, we are going to take the scene that we used for the Shapes Demo, and apply a three-point lighting shader. We’ll replace the central sphere from the scene with the skull model that we loaded from a file in the Skull Demo, to make the scene a little more interesting. We will also do some work encapsulating our shader in a C# class, as we will be using this shader effect as a basis that we will extend when we look at texturing, blending and other effects. As always, the full code for this example can be found at my Github repository https://github.com/ericrrichards/dx11.git; the project for this example can be found in the DX11 solution under Examples/LitSkull.
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Left to Right: Rendering the scene with 1 key light, rendering the scene with key and fill lights, rendering the scene with key, fill and back lights

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Watch your memory wink.png

How so?

You're leaking.

Where, exactly?  I'm not seeing any undisposed SlimDX objects, and Util.GetArray is freeing up the temporary pointer it allocates on the heap.

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