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Mikkel Staunsholm


Posted by , 14 August 2013 - - - - - - · 563 views

Do you know Spaceteam? A fun party game app, with lots of techno bable. And lots of fun!

I did a small poc for a conversion to html5, thinking that this should be "easy" to get working in a browser. Good news is that it was quite easy (although the server is not really stable atm.) - if it is up, then you can try it here:


Beware, no pollish applied:
Attached Image

You can play it alone, but it is absolutely no fun at all if you don't have at least one other player to shout instructions at...

Multiplayer is done with socket.io (in node.js) - the multiplayer server is hosted on an amazon ec2 instance. If you wonder how hard that was to set up, then here are my notes. If you fancy a poke through the code, then it's on github.

Used grunt for automating deployment, I am really starting to like the simple task based system that grunt represents. And the eco-system of plugins for grunt is growing every day.

Lots to do, but I actually have the feeling, that this project will be done someday.


One Sense at a Time - Revisited

Posted by , 14 August 2013 - - - - - - · 452 views

Did a brainstorm on One Sense at a Time, nothing solid at all, so this is mostly just to collect my thoughts into something semi-coherent:

* Is this a complete world where everyone only has one sense?
* Do you control a set of triplets, each with his/her own sense?
* Is this a quest to reset the world to normal? Making everyone have all their senses again?

* "Superboost", gain all senses temporarily
* Senses are temporarily switches
* 6th sense? warp time, rewind, see future?

Game type
* Is this a 2D platformer? 3D? Something completely different? 1st person? 3rd person?
* Could I use the Circles idea?

How to depict senses
* Character is missing the limbs (arms, eyes, ears) that he does not posses?
* Character is shaped like the only sense he has? (eye, foot, ear)
* You are a single character, but using a sense "overloads" all other senses - requiring a blindfold, tying your hands, putting fingers in ears?

* Is it completely black when you can't see?
* Could you visualize sound with colors?
* Show icons with sounds (heart, foot, coin, ...)?
* Determine what you are walking on
* Determine the direction an enemy/whatever is at
* Only way to find invisible enemies
* Creating eerie, suspenseful, cheery, sad, upbeat etc. moods
* "Super hearing": detecting heart beats

* Determine what you are walking on
* Walking into walls, obstacles etc.
* Secret locks, keys etc.
* Vibration feed back (rumble in controller, phone?)
* Show temperature as colors
* Briefly show silhouette of things you touch (could show silhouette of what you could image a thing to be, by only touching a small part of it)
* Super strength

* White noise
* Unable to activate things due to no sense of feeling
* Unable to speak
* x-ray / zoom vision

* Pick the sense(s) you need to use before entering a level?
* "In action cut scenes": quite brief cut scenes that are part of the game play (flash backs, story glimpses)
* some flash backs are only available with some senses, particular patterns of graphics, audio, vibration notifies of new story glimpses
* flashes may start out by giving only part of the story, leading the player in one direction - but as more flashes are encountered, the story takes a different direction
* maybe each level is at diffent times in the story?

* Mythology, Gods are playing with you?
* Magic, caught in wizards bizarre sense of humor?
* Science, medical experimentation gone wrong?
* Keeping it close to "reality", but with a twist
* If playing with 3 seperate character, some symbiosis keeping them together, mind reading?
* Multiple split personlity disorder
* Game starts with you going insane, playing through to be sane again
* "fight club": you think you are 3 characters, in reality only 1

So yeah, nothing solid. But fun to think about :-)


August 2013 »


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