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Meatsack's Workshop Journal



Going Social: The Rise of Super Gunball!

Posted by Meatsack, 26 August 2013 · 466 views
social, Super Gunball and 4 more...
Going Social:  The Rise of Super Gunball! Good news everyone! My ongoing efforts at acting like an extrovert are paying off!
Well... not PAYING yet per se, but they are having a noticeable and empirically traceable effect.

The current development cycle goes something like this:
I watch the social sites all week and make notes of the feedback I get including bugs and suggestions for gameplay twe...


Being Social Pays Off! Super Gunball Progress

Posted by Meatsack, 13 August 2013 · 500 views
Super Gunball, Social, Art and 7 more...
Being Social Pays Off!  Super Gunball Progress Much progress has been made on this build of Super Gunball!

Firstly, I have to say that my efforts at being social have paid off. I posted a classified ad on GameDev.net asking for an artist's help with this game. I also posted a Devlog on the same site. Then I joined the TIGSource.com forums to hob-nob with some other birds of my feather. This has resul...


Going Social: Announcing Super Gunball

Posted by Meatsack, 30 July 2013 · 503 views
Super Gunball, Announcement and 8 more...
Going Social:  Announcing Super Gunball I joined GameDev.net a couple months ago to see what I could learn about transitioning from a hobbyist game developer to a professional one. I'm still learning, but from what I can tell, it's not going to be easy or quick to do from my residence in Kentucky. Considering that I am unlikely to be moving anytime soon, (middle-aged with dependent family) I've...





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