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TOT to Unity3D



THE AI IS MOSTLY FINISHED

Posted by TokyoDan, 15 September 2013 · 485 views
AI
I wrote in the previous post that I was working on the AI. Well it's done, but not tested in depth yet. Also I'd say TOT is 80% finished. But the last 20% will probably take a few more months.
Please give it a try here.
TOT now has offline single player against one of the two selectable AIs, Online multiplayer with up to 4 players. Multiple rooms. Join o...


Interviews and reviews of The Octagon Theory

Posted by TokyoDan, 09 September 2013 · 372 views

I am currently working on the AI. I just finished porting it from Lua to C# and just integrated it into my TOTu Unity project. It is mostly running but some debugging is necessary. I hope to have it completely debugged today.

I expect to release the TOTu mid-November 2013. Improvements over the old TOT are online-multiplayer with 2 to 4 players, or 1...


The Octagon Theory (my game) AI was used as a basis for a Masters thesis

Posted by TokyoDan, 09 September 2013 · 493 views
AI, turn-based
A Masters student at University of Porto's Artificial Intelligence and Computer Science Laboratory (LIACC) used The Octagon Theory (my game) AI as a basis for his Masters thesis:


Introduction

Posted by TokyoDan, 21 August 2013 · 631 views
Game, Unity, Unity3D
Introduction Hello everybody. This is a great service by gamedev.net so i guess I'll take advantage of it.

I am a very old game developer (if you can call a guy who only released one game a game developer). I am a semi-retired American guy living in Tokyo Japan. Been here for more than 40 years. Born and raised in Johnstown, PA, an old mill town about 60 miles east o...





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