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mousetail's Journal



first steps

Posted by mousetail, 30 August 2013 · 272 views
physics, platformer
In the last week I was working on the physics of the game. The first code I had was:foreach (Icolider c in world.coliders){ if (c.GetColider().IntercectsWith(small){ x-=VX; y-=VY; VX=0; VY=0;}}
this made it run in reverse so with a few changes it came to { foreach (Icolider col in coliders) { if (c...





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