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Caveman



The Building of Caveman - part 2. What to build, and tool selection

Posted by Norman Barrows, 29 March 2014 · 650 views

The Building of Caveman - part 2.

What to build, and how?

What to build? thats the first of a million questions to be answered when
building a game.

Well, the answer turns out to be pretty simple:

you build what you want to play, that somebody else hasn't already built
for you.

odds are, if you think its cool enough to play that you'd go through the...


The Building of Caveman - Part 1

Posted by Norman Barrows, 29 March 2014 · 667 views

The Building of Caveman, Part 1

in this series of posts i will explain the process of making the game
Caveman v3.0.

What was done and why.

this is done in hopes that it may help others in their quest for success.

first, who i am:

i'm life long gamer.

as a little kid (before computers!), wargames facinated me.
that big hex map with all that terrain,...


A day in the life...

Posted by Norman Barrows, 24 March 2014 · 716 views

A day in the life...

This will give you an idea of what its like to be an indie.

Tasks to be done on the project go on the "todo list". once they're completed, they're moved to the "done list".

here's the "done list" for Caveman for the last few days:

march 15th:* draw prairie better - need ref photos. need prairie grass textures. made new grass mes...


The basic game is DONE!

Posted by Norman Barrows, 24 March 2014 · 555 views

that's right...

after taking a break and evaluating skyrim, my motivation levels were back up. A final push, and as of 7pm eastern time, march 24th 2014, the basic game is done!

and my original estimate of how long it would take was pretty accurate: about 2 years, working full/over time.

all that's left is adding on new high end features.

well, that...


Progress Report: March 2014

Posted by Norman Barrows, 06 March 2014 · 438 views

Few progress reports, but lots of progress:

All Improved animal animations done - even the new bunny_attack animation! <g>. The improved animations really bring the animals to life. Sometimes i'll be testing something and its like really being back in a paleolithic world.

Took some time out to finally give Skyrim a thorough evaluation. Obliv...





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