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Caveman



World coordinate system based cloud particle system done

Posted by Norman Barrows, 13 September 2013 · 454 views

World coordinate system based cloud particle system done


well that didn't take long!

Caveman uses the following world coordinate system:

The game world map is divided up into 5x5 mile map squares. Each map square has its own d3d coordinate system. So a location in the world is speccified by map x and z, AND by a d3d x,y,z in that map square: IE mx,mz,...


Progress report - it finally draws everything in the game!

Posted by Norman Barrows, 13 September 2013 · 399 views

Progress report - it finally draws everything in the game!

After a long struggle with character weapons and equipment, Caveman now draws everything in the game. Some of the stuff still needs work, but at least it draws something.

I need to get caught up on posting screenshots.

making the cloud particle system use world coordinates as opposed to camera...


Caveman v3.0 general desciption

Posted by Norman Barrows, 05 September 2013 · 2,263 views

CAVEMAN 3.0 general description.
Someone suggested i post a description of CAVEMAN as a reference link in threads about the game.

CAVEMAN is a fully immersive 3d Paleo-World simulator. Its a persistent modifiable open world RPG / person sim, with a fps / 3ps interface.

so its sort of a cross of a fps like Oblivion, an RPG like table top D&D or...





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