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Caveman



World coordinate system based cloud particle system done

Posted by Norman Barrows, 13 September 2013 · 421 views

World coordinate system based cloud particle system done


well that didn't take long!

Caveman uses the following world coordinate system:

The game world map is divided up into 5x5 mile map squares. Each map square has its own d3d coordinate system. So a location in the world is speccified by map x and z, AND by a d3d x,y,z in that map square: IE mx,mz,...


Progress report - it finally draws everything in the game!

Posted by Norman Barrows, 13 September 2013 · 362 views

Progress report - it finally draws everything in the game!

After a long struggle with character weapons and equipment, Caveman now draws everything in the game. Some of the stuff still needs work, but at least it draws something.

I need to get caught up on posting screenshots.

making the cloud particle system use world coordinates as opposed to camera...





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