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The building of caveman part 4 - The Z game library

Posted by Norman Barrows, 20 April 2014 · 615 views

The Building of Caveman - Part 4

Z3D - The low level generic game development library

So far i had a wrapper for the dx9 fixed function pipeline, and a
render queue and state manager desigend to feed data to the pipeline
in optimal order for fastest performance. The render queue allows
the game to make drawing callis in a more of less arbitrary order...