This describes the CScript macro programming language used by the CScript macro processor / code generator.
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CScript macro processing language synatx description
CScript macro processor…
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CScript macro processing language synatx description
CScript macro processor…
This is the API for the Z testbed game engine.
The Z engine is an experimental prototype used to investigate game code architecture. For example, i recently inverted it from a low level engine that made callbacks to the higher level game, to high level boilerplate code, and lower level library routi…
The Z engine is an experimental prototype used to investigate game code architecture. For example, i recently inverted it from a low level engine that made callbacks to the higher level game, to high level boilerplate code, and lower level library routi…
This is the current API for the Z3D game library. Note that this is a constantly evolving API.
// Z3D.h
#ifndef z3d_h
#define z3d_h
#include
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include
#include
#include
#include
//####################### PUBLIC GLO…
// Z3D.h
#ifndef z3d_h
#define z3d_h
#include
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include
#include
#include
#include
//####################### PUBLIC GLO…
About Project Z
Project Z is a term i came up with to describe my activities related to the Z game development library, the Z "game engine", and other related technologies.
All programmers start to build up a library of useful code over time. its their "bag of tricks".
Mine originally evolved as a col…
Project Z is a term i came up with to describe my activities related to the Z game development library, the Z "game engine", and other related technologies.
All programmers start to build up a library of useful code over time. its their "bag of tricks".
Mine originally evolved as a col…
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