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A different way



Quick thoughts on writing bug free code

Posted by Norman Barrows, 11 September 2013 · 453 views

Quick thoughts on writing bug free code


From a recent posting of mine:


>> And you should write bug free code as well.



definitely.

one thing at a time, do it very well, then move on.

programming is about precision.

mind your p's and q's - cross your i's and dot your t's <g>.

always think ahead about what you...


on hard coded vs soft coded constants

Posted by Norman Barrows, 11 September 2013 · 492 views

on hard coded vs soft coded constants


a recent posting of mine:


rpg/person sim, fps interface:
~100 monster types, ~250 object types, ~60 weapon types, ~45 skill types, ~200 meshes, ~300 textures, ~ 10 materials, ~100 models, ~30 animations, 2500x2500 mile game world.

models and animations are made using an in-game editor, and saved to disk....





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