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Big Boss TV



BBTV - Checkpoint after AI

Posted by Rottz, 23 September 2013 · 483 views

So, the AI task took a bit more time than I expected.

Anyway, it's somewhat finished, and I don't plan to spend any more time on it for the next 2 weeks. The only thing I know I will have to do is to break the AI into some personalities: at least 2 are mandatory ("hard/intelligent AI" and "easy/dumb AI"), but I plan to add a few more to make the AI gamep...


BBTV - Progress on AI

Posted by Rottz, 19 September 2013 · 449 views

Hey again!

I'm currently working on the AI, and since I don't have much experience in AI I'm posting on the forum to get some ideas/directions. So instead of duplicating the text, I will link to the forum thread. And since the post there is lengthy no one replied, it feels very much as an entry here on the journal http://public.gamedev5.net//public/style...


Finishing the Tutorial

Posted by Rottz, 17 September 2013 · 490 views

Yersterday I couldn't work very well on the tutorial, as I spent most of the day in a meeting with a friend who will do the remaining art of the game.

So today I focused 100% on it and it's mostly ready - wrapping it up, these were the main activities:

- Created both panels (the sequence of steps on the left, and the panel with the details on the curren...


Current Activity: Tutorial

Posted by Rottz, 16 September 2013 · 378 views

Well, a couple hours after the last post's hiccup I was able to fix the bugs and started the Tutorial activity effectively.

I still didnt have a clear idea on how the Tutorial would work, so the task consisted in planning/drawing the solution, and then coding it. Initially I had planned something more hardcoded, but ended up taking a more customizable ro...


Hiccups After Last Entry

Posted by Rottz, 12 September 2013 · 279 views

After I "finished" the activity described on the last post (removing the hardcoded map/building parameters), I was going to start the Tutorial activity, which requires that the map is fully parametrized, because I'm creating a whole new layout for the building.

It turned out to not be fully customizable yet, I still had many side effects when changing th...


Country/City/Area Module = OK

Posted by Rottz, 12 September 2013 · 377 views

Hey Again.

I've just finished what I've been working since yesterday: a way to dynamically load the countries, cities and areas. Before doing this I had only 1 city, and it was mostly hardcoded.

Just as a little extra info:
Country: this is the name of the region (not exactly a Country, but thats how I call it internally) which comprises a few cities. I...


Shy Start

Posted by Rottz, 10 September 2013 · 374 views
start, mad tv, simulation, tycoon and 4 more...
Hey all!

I created this Dev Journal a little too late: Big Boss TV is about 75% ready, and should be released on the next 30 days.

I started the development in April I think, but mostly as a side project. Only in the last 30 days I was able to focus 100% on the project.

For more info on what is BBTV, take a look on its Indie page:
http://www.gamedev.ne...





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