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Arkanong development blog



Arkanong part 6: batching draw calls

Posted by molehill mountaineer, 21 March 2014 · 330 views
sprite batching, draw batching and 5 more...
Once again I must apologize for how long it took to post this - There are many things competing for my time so this journal doesn't always get the tender love and care it should. I've managed to find a few spare hours so I'm going to show you how I batched the draw calls for my game objects.


Up to this point every game object has been in charge of drawi...





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