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slayemin's Journal



Quads on the GPU using HLSL

Posted by slayemin, 26 March 2014 · 207 views
C#, XNA, HLSL
Let me preface this entry by saying that I'm a newbie when it comes to HLSL and GPU rendering. This is mostly a cronological thought process of my research and development of my first GPU based primitive system.
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I've been working on creating a "primitive system", or as some people call it, "geometry system". The goal is to be able...





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