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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Shane C's Journal



2D Butterfly Art Image

Posted by Shane C, 17 October 2013 · 337 views

Here is a piece of art I made for college:

http://i40.tinypic.com/2lxjtjk.jpg

I did a 2D Photoshop image using black and white and the shape tool and if I'm not mistaken, needed something that repeats.


Game I made

Posted by Shane C, 09 October 2013 · 838 views

I think it's about time I show you a game I made using Scirra Construct 2: http://games.softpedia.com/get/Freeware-Games/Block-Critter.shtml

I encourage you to download and give it a play.

Postmortem: I meant to get this game on iPad but lost focus due to technical difficulties and potentially, money. The artist I had do the work on the game used some...


Surprises and Plot Twists

Posted by Shane C, 08 October 2013 · 604 views

Luke was in love with Martini. She had beautiful hair dyed pink and bright blue eyes. He had dreams of marrying her.

"Can I have you for dinner?" asked Martini.

Luke had never been on a date before. He said, "Sure."

Luke spent all day preparing for dinner with Martini. He wanted to look his best. He wore a nice suit and rented a limousine. He rang the...


Today's theory

Posted by Shane C, 08 October 2013 · 549 views

Something which I noticed was that at least for 2D games, smaller resolutions are in theory smoother. At 320x240, you can move the same speed moving 4 pixels a frame as if you moved 8 pixels a frame with 640x480. With 640x480, you would "skip" 8 pixels, while at 320x240 you would "skip" 4. This is just an example. Thoughts?


I love ATI, but ATI doesn't love me

Posted by Shane C, 07 October 2013 · 436 views

There was something on my mind, and that is whether my next system should have ATI or NVIDIA graphics.

By the way, I am a technophile. The college I'm attending even has the word "technology" in its name.

Okay so I consider ATI's picture quality better than NVIDIA's, although it's close. I compared the two in the HD 48xx days. I have ran two NVIDIA card...


Art

Posted by Shane C, 07 October 2013 · 556 views

I will be starting the Major portion of my college, art, soon. I have made drawings before but they aren't very good, because of the low amount of time spent on them and my lack of knowing how to texture 2D art well, so I would be embarrassed to show them. However, I might make something good for one of my assignments, that I can proudly display. We'll see.


PC Laptops

Posted by Shane C, 06 October 2013 · 527 views

Make sure you read all my journey entries if you got the time. I post a new one every 12-48 hours.

So today we will be talking about laptops for gaming and game development, and here is a real beauty for the price:

http://www.walmart.com/ip/HP-Silver-17.3-Pavilion-17-e049wm-Laptop-PC-with-AMD-Elite-Quad-Core-A10-5750M-Accelerated-Processor-and-Windows-8...


The PS4

Posted by Shane C, 05 October 2013 · 556 views

So in a little under a month and a half, I will be the owner of a PS4. I actually wanted a XBox One, even before they said retail XBox Ones will double as dev kits. However, the whole dev kit thing has made me want it even more. The problem was, everything went wrong possible so that I could not preorder a XBox One, due to availibility or other problems....


You can calculate the number of polygons your computer or a system can handle

Posted by Shane C, 04 October 2013 · 444 views

Graphics cards have something called triangles/clock. The number of triangles a graphics card can handle is the triangles/clock multiplied by the core clock speed of the graphics processor.

I think my GTX 570 card at stock clock can handle up to 732 million polygons, or about 12 million polygons at 60 frames per second.

While it can handle 12 million p...


Introduction

Posted by Shane C, 02 October 2013 · 322 views

Hello, I am an online student at the University of Advancing Technology. I will eventually have an assignment where I must create something called a Student Innovation Project, an exceptional project such as a game. For it, I plan on making a Wii U game. I have contacted Nintendo about buying a Wii U dev kit. I've heard they cost $3000. I will use Unity t...





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