I did a 2D Photoshop image using black and white and the shape tool and if I'm not mistaken, needed something that repeats.
I encourage you to download and give it a play.
Postmortem: I meant to get this game on iPad but lost focus due to technical difficulties and potentially, money. The artist I had do the work on the game used some artwork he didn't make himself without telling me. I don't think I'll get in trouble for having this game for free, but I might have had I sold it. I could probably sue but it's just not worth it. I created an indiegogo campaign to try to fund getting this game on iPad, but even my closest associations would not donate. Really the game is fun but it isn't very professional. This game was made before I was in college and also I tend not to associate myself with it, even though it is fun, because I know I can do better.
"Can I have you for dinner?" asked Martini.
Luke had never been on a date before. He said, "Sure."
Luke spent all day preparing for dinner with Martini. He wanted to look his best. He wore a nice suit and rented a limousine. He rang the doorbell. Martini's house was wonderful and expensive.
"Come in," said a voice.
The two sat down at the dinner table. Martini picked up her fork and knife. Then, suddenly she jumped across the table at Luke.
"What are you doing?" hollered Luke.
"I told you, I was going to have you for dinner!" said Martini.
-How often should surprises and plot twists occur in a game story? Is there ever a limit?
I have played Kid Icarus: Uprising and pretty much everything in the story is a twist. I loved it but they could have cut down on the twists and the element of surprise would have been better.
By the way, I am a technophile. The college I'm attending even has the word "technology" in its name.
Okay so I consider ATI's picture quality better than NVIDIA's, although it's close. I compared the two in the HD 48xx days. I have ran two NVIDIA cards with at least 20% overclocks and for years. However I once overclocked an ATI card, a HD 4870, by a small amount and it artifacted when playing intensive games even after I backed down, and a year later broke. I firmly believe that I fryed my card. The other thing is that the ATI cards I have tried have caused electronic interference with my onboard sound that I can hear through speakers or headphones. I have had one NVIDIA card, my GTX 570, do the same, but not nearly as bad.
So today we will be talking about laptops for gaming and game development, and here is a real beauty for the price:
It features the most power AMD APU you can buy in a laptop, featuring 384 Shader cores. In other words, it can probably game at medium to high resolution at medium settings.
Or if you need something with a bit more horsepower, there is this:
In other news, I'm still waiting on Nintendo to get back to me.
I will still appreciate the PS4 though. It is $100 cheaper. And if someone is on a budget and wants some good gaming, I might still recommend it. Their developer policy isn't terrible - from what I've heard, they will loan many developers a dev kit for a year and then expect them to pay about $2500 when the year is up. I have my reasons that if I was to pay that much, I would develop for the Wii U instead. The PS4 has much better performance than the Wii U on paper, but it will be limited by Unity's use of a single core for a lot of tasks and 32-bit which allows for only 4GB memory.
I think my GTX 570 card at stock clock can handle up to 732 million polygons, or about 12 million polygons at 60 frames per second.
While it can handle 12 million polygons at 60 frames per second, I really shouldn't go that high. I have heard that each Pass you do causes the graphics card to basically process the model over. So a 20k model might become 40-60k polygons.
The Wii U I plan on developing for can handle 9 million polygons at 60 frames per second if I have figured correctly for this, but I plan on using 1.1 million polygons total.
You can usually search how many triangles/clock your graphics card can handle, or for a system like the Wii U for example, but the number of results are limited so searches are hard. If anyone wants to know what their card or a system can handle, I can assist you though. Let me know the graphics card or system and I will try to tell you what it can do.
Low-polygon development is best, but there are situations and developers that call for a large number of polygons.