My game development habits - an overview
At the same time, when it comes to programming languages, I am a beginner. I think I can make Pong in most languages without much trouble. But that doesn't make me good. However, I am a novice at "programming" in Game Maker and Scirra Construct 2.
I label myself a beginner in many areas still. However, I do not like to be labeled by others as a beginner, at least not seriously. They don't know my whole story, but I do.
Okay, now that we got that out of the way...
The reason why I bother with Scirra Construct 2 and Game Maker, so far, is because I prefer speed over control. I have little patience and like to see my results.
Sorry if this offends anyone, but I'll also have you know... it took me years before I started installing compilers/compiler based dev environments. Your average one is just a little harder to install than a computer game. And I kind of had a "can't install it easily, not worth it" attitude which was bad for me.
I also have other idiosyncrasies I'm trying to get past. I have a hard time working about 1+ years on a game because my longest game took 11 months and it turned out to be garbage.
I still can't believe I failed my Game Art class but hey, it happens.
Well, see you next time...