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2d Game Creation



Computers...

Posted by JD_Rushing, 31 October 2013 · 368 views
glReadPixels
So I cloned my main hard drive over to a bigger one and then extended the partition. Everything seemed fine the first day. I even programmed more. I have been working a lot at my sad non-computer based job so not much programming. I have been working on a multi-branching menu GUIObject. It was working....then the new(er) hard drive had a meltdown and wind...


GUIObject: Button

Posted by JD_Rushing, 16 October 2013 · 323 views
GUI
Now please correct me if I say something wrong. I am not trying to create a tutorial, but rather explain my process.

Now all my GUI (Graphical User Interface) objects inherit from GUIObject.hpp

#include <string>#include "OpenGLContext.hpp"#include "Command.hpp"#include "AValue.hpp"#include "Vector2i.hpp"#include "Texture.hpp"#include "FontBMP.hp...


Component Manager and GUI

Posted by JD_Rushing, 10 October 2013 · 459 views
GUI
So my custom GUI uses an inherited 'GUIObject.hpp'. They are then kept in a std::Vector of pointers. I have a ComponentManager that handles different screens/frames (however you want to look at it), the ComponentGui (cGui), and Component2d (c2d). Both cGui and c2d are 2d components, but the latter is going to handle the 2d objects and animations.
This...


Beginnings

Posted by JD_Rushing, 10 October 2013 · 359 views

I have started and abandons/restarted so many games/engines. Every since third grade, multitude of languages (QBasic, Visual Basic, C++, Java). I think in 20 years, I have completed 3 games (Tic Tac Toe, Dodger (a simple space craft moving right faster, astroids), and a simple 2d fighter). For the last 9 years I have restarted the same 3d engine with c...





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