2d Game Creation

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Midwest, USA
Me actually trying to finish a game
9 comments
14 entries
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JD_Rushing
March 03, 2015
Small break, but back to work
I took a break due to work being hectic and everyone seeming to get sick. I added alpha blending and I have working armatures and working on the keyframes to create animations.
1,759 views
JD_Rushing
October 23, 2014
It looks like something
I got rid of most of the slider bars now that I have working color picking and constant buffers. So I decided to try and draw something. I was going for the mysterious woman on the water in a row boat.
All the shapes now have visible, clickable, control points. I need to work a little bit more on…
1,529 views
JD_Rushing
October 21, 2014
Color Picking, Constant Buffers, and Shaders
FINALLY!!! Constant buffer worked without errors. I guess I kept running into bad examples. Many were missing information. I simply wanted to do color picking and set a constant buffer for the color. So both the color picking and the constant buffer (to set the object/shape to a solid color to be r…
2,109 views
JD_Rushing
October 17, 2014
Bezier, it's french
So I got bezier curves kickin', along with variable width of the start, middle, and end. If you have not used bezier ([be.zje]) is actually not a hard concept, but very effective. They use control points to modify a line interpolation from straight line into a curve.
Coding Math 19 was very helpful.…
1,644 views
JD_Rushing
October 13, 2014
Ellipses
Directx, What a pain in the butt! I learned opengl with no problems when it came to using uniform data and sending it to the shaders. Constant Buffers are not nearly as user friendly. I am sure they have wonderful attributes to them, but geez. But I did get my ellipses working along with my curved …
1,513 views
JD_Rushing
October 10, 2014
Win32
Well I had super fun learning win32 without using a wrapper. I ended up with a system similar to what I used with my self made gui system, with the hWnd of each control being stored in an array. Now I have a drawing window, a working property page and a pop up (ish) window. Now I use sliders for ad…
1,272 views
JD_Rushing
October 08, 2014
Vector Graphics
So after figuring up the amount of work to make the bitmaps look fine on pc and android (all the different resolutions), I decided to go vector. So now I am making a vector graphics editor (aka like flash). This way it will scale to any resolution without loss.

[sharedmedia=gallery:images:5706]
1,427 views
JD_Rushing
October 01, 2014
Did not give up
I kept flip flopping on what I wanted to do. It is hard for me to give up on trying to make a 3d game. And I also want to add a lot of material to a game, I love customization. So I decided to try and limit myself forcibly by doing this on Android. Most people are not going to have a gamepad with i…
1,565 views
JD_Rushing
December 05, 2013
Raw Input API
A lot of research went into using Raw Input API on a gamepad.
I am using a Logitech Dual Action usb gamepad.
This is where I got the best example. But he obviously changed part of the code cause it didn't work.
http://forums.tigsource.com/index.php?topic=15004.0

So after more research and tweeking, got…
3,937 views
JD_Rushing
November 26, 2013
Small Break and now trying Gamepad support
I worked some crazy hours the last few weeks and had a vacation. I spent the vacation catching up on shows and got the ps4, so was also playing that.
I'm working on getting the basics of the game going to I can sync both the animator and game together. I may implement something in the animator, an…
1,505 views
JD_Rushing
November 01, 2013
Computers...
So I cloned my main hard drive over to a bigger one and then extended the partition. Everything seemed fine the first day. I even programmed more. I have been working a lot at my sad non-computer based job so not much programming. I have been working on a multi-branching menu GUIObject. It was work…
1,327 views
JD_Rushing
October 16, 2013
GUIObject: Button
Now please correct me if I say something wrong. I am not trying to create a tutorial, but rather explain my process.

Now all my GUI (Graphical User Interface) objects inherit from GUIObject.hpp

#include #include "OpenGLContext.hpp"#include "Command.hpp"#include "AValue.hpp"#include "Vector2i.hpp"#inc…
1,420 views
JD_Rushing
October 10, 2013
Component Manager and GUI
So my custom GUI uses an inherited 'GUIObject.hpp'. They are then kept in a std::Vector of pointers. I have a ComponentManager that handles different screens/frames (however you want to look at it), the ComponentGui (cGui), and Component2d (c2d). Both cGui and c2d are 2d components, but the latt…
1,365 views
JD_Rushing
October 10, 2013
Beginnings
I have started and abandons/restarted so many games/engines. Every since third grade, multitude of languages (QBasic, Visual Basic, C++, Java). I think in 20 years, I have completed 3 games (Tic Tac Toe, Dodger (a simple space craft moving right faster, astroids), and a simple 2d fighter). For t…
1,118 views
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