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Small Break and now trying Gamepad support

Posted by JD_Rushing, 26 November 2013 · 384 views

I worked some crazy hours the last few weeks and had a vacation. I spent the vacation catching up on shows and got the ps4, so was also playing that.
I'm working on getting the basics of the game going to I can sync both the animator and game together. I may implement something in the animator, and absolutely realize it was a terrible idea in the game. And vice versa.
Right now, I am trying to implement a gamepad.
MICROSOFT, what is your problem?
I found multiple links to XInput/DirectInput. It was like they found the worst programmer to write the example. There was poor structuring and goto.....I haven't seen a goto in years.
I said screw it, and am either going to use Raw Input API or maybe SDL.
I hear good things about SDL...just not sure if it is for me.




i will look into that but I did get (at least my logitech dual action) gamepad support using raw input api. Same code didn't work on my saitek pad though. So I may have to look into alternatives still.

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