Small Break and now trying Gamepad support
I'm working on getting the basics of the game going to I can sync both the animator and game together. I may implement something in the animator, and absolutely realize it was a terrible idea in the game. And vice versa.
Right now, I am trying to implement a gamepad.
MICROSOFT, what is your problem?
I found multiple links to XInput/DirectInput. It was like they found the worst programmer to write the example. There was poor structuring and goto.....I haven't seen a goto in years.
I said screw it, and am either going to use Raw Input API or maybe SDL.
I hear good things about SDL...just not sure if it is for me.