Instead, they had mounted a replica of the control panel and had the game projected on the wall next to it. Here are some comments about my experience.
- The interface was extremely responsive. You had these industrial regulators that you could turn, like on a stove. Their angles set the target position of the pads.
- The pads could run outside the screen and balls bouncing-area.
- There was no powerups and the ball moved with constant speed.
- The pads had four trigger-areas, where only the tips of the pad triggered a larger bounce-angle (not the entire pad which I first thought). The two center trigger-areas did not seem to result in wider angle, it just flipped the x/y movement.
- The control was very sensitive in the sense that small movements in the control led to very fast movement. This made it feel a bit unstable but also more fun.
- As a player I was conflicted by my wish to hit the ball with the end cap to make it increase speed/unpredictable angle and and my wish to safely catch the ball.