Jump to content

  • Log In with Google      Sign In   
  • Create Account





- - - - -

Models added, collision detection improved and new bug...

Posted by , 09 November 2013 · 518 views

Models added, collision detection improved and new bug...
  • Graphical Upgrade--3 of 3
  • Graphical Upgrade--2 of 3
  • Graphical Upgrade--1 of 3
  • Introducing Bob
  • Showing a finished shooting script!
  • Bullet model collisions work.
  • Replaced the sphere primitive with a bullet model.
  • Checking Shooting, Collision and Rigidbodies (4 of 4)
  • Checking Shooting, Collision and Rigidbodies (3 of 4)
  • Checking Shooting, Collision and Rigidbodies (2 of 4)
  • Checking Shooting, Collision and Rigidbodies (1 of 4)

After a days worth of trial and error, I've taught myself enough to rig/animate my zombie model, and let him animate and move in game! Also, my collision detection has been fixed, and the zombies no longer walk over one another. Initial pistol model is in place with a simple particle system for the flash.


One major thing to correct for... On collision, enemies tend to bounce into the air. Probably an easy fix.

After that, it'll be GUI, SFX, and menu screens. Then first version will be complete.






September 2016 »

S M T W T F S
    123
45678910
11121314151617
181920212223 24
252627282930 
PARTNERS