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Too dumb to make it, too dumb to quit.

New everything.

Posted by desdemian, 29 June 2015 · 0 views

My father gave me his old laptop.
Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my current machine. Nothing else. I was probably going to keep using my machine for development.

I don't like configuring, installing, updating software. I hate it....

Adding physical projections.

Posted by desdemian, 13 June 2015 · 0 views

I've been working on adding physical projections of what is going to happen.

In the previous version of The Most Poser Heroes, there was a lot of "guessing" of what was going to happen. You had to really understand the behavior of the physical bodies to move your character in a coherent way. This was something that even professional animators had proble...

Solution to Level 2

Posted by desdemian, 31 May 2015 · 0 views

Continuing working on the introductory levels, this is the solution for level 2.

Here the player gains control over the leg also (level 1: only controls the arm). The body is still fixed, so there's not a lot of room to screw up.

Exactly zero minutes were spent researching the insides of a helicopter . I just needed a task that involved the arms and leg...

Inverse Kinematics to the rescue.

Posted by desdemian, 23 May 2015 · 0 views

I'm currently trying things to make the game easier on the new player, without sacrificing the original vision.
Besides modifying the first levels, I have added a few control related improvements.

Inverse kinematics:

I slowed it down on purpose...

New, easier, introductory levels.

Posted by desdemian, 09 May 2015 · 0 views

So, besides my hud problems , and gameplay troubles , it has come to my attention that the first level is too hard.

This is the current first level:

It's a vertical level, from top to bottom; so gravity was supposed to help. It was not enough. So this leve...

The IGF reviews are here.

Posted by desdemian, 10 April 2015 · 0 views

The IGF reviews are here. The good news is that they all concur to the same point. The bad news is the point they all concur to.

Consensus: Good idea. Boring implementation.


I really like the idea behind the game however in it's current state it is no fun to play at all because the process of animating the character feels to tedious and slow.

Rethinking my hud

Posted by desdemian, 31 March 2015 · 0 views

So... about my hud. This is my current hud design (graphics not final).


I made it based on YouTube's control bar...


mixed with Adobe Flash's time line......

One year report (trailer inside).

Posted by desdemian, 22 October 2014 · 855 views

Alright, my friends.
It's been 12 month since I started this project .

Here are a few stats of this whole journey:

Number of months without a home: 12.5
Countries visited: 7
Cities visited: 43
Money spent:
- On me (food, bed, transport, tourism& stuff): 8000 **
** 3000 in Korea alone. It was crazy, i was blinded by SC2 and kpop stars. I regret nothi...

My character is growing...

Posted by desdemian, 13 October 2014 · 344 views

I said i was gonna post more often. I haven't. Sorry.
I'm working 24/7.

To make up for the lack of updates, I want to show you the evolution of my character in the last year.
I talked before about finding the right proportions .

This is how the character visually evolved all along this year. From prototype to current version.

I'm trying to set up a...

One month to IGF! And my game is unplayable...

Posted by desdemian, 22 September 2014 · 177 views

So, one month to the IGF submission deadline.
What have I been doing the past 11 months?
I have no idea. Sometimes projects just don't seem to move forward.

To top it all... today I had a completely stranger play my game. This is the first time somebody has played the game without knowing anything about it. I told him nothing. Just run the game and fol...

July 2015 »

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