Jump to content

  • Log In with Google      Sign In   
  • Create Account

Calling all IT Pros from Canada and Australia.. we need your help! Support our site by taking a quick sponsored surveyand win a chance at a $50 Amazon gift card. Click here to get started!


Too dumb to make it, too dumb to quit.



Building a level editor.

Posted by desdemian, 06 August 2015 · 0 views

I've been delaying the Level Editor for too long. Always with the excuse that I had better things to do, or that I only needed one or two ore levels for the demo, so it was a waste to make a full editor right now, and I could survive with manually modifying txt file for now.

Well, excuses are over and now a full editor is needed to start the development...


Brutal Soul-Crashing Dream-Destroyer Feedback required.

Posted by desdemian, 31 July 2015 · 0 views

Ok,
I finally managed to put together a 6 level early build of The Most Poser Heroes.


https://lh3.googleusercontent.com/-eolMx_jjUD8/Vbuo1BH2hRI/AAAAAAAAAJc/NBdhrcyJRcg/s599-Ic42/CHA245kWwAA22hB.png


Please, I need brutally honest feedback. Yeah, the one that destroys your soul and dreams.

Here is an old trailer, and here are gifs and screenshots....


New everything.

Posted by desdemian, 29 June 2015 · 0 views

My father gave me his old laptop.
Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my current machine. Nothing else. I was probably going to keep using my machine for development.

I don't like configuring, installing, updating software. I hate it....


Adding physical projections.

Posted by desdemian, 13 June 2015 · 0 views

I've been working on adding physical projections of what is going to happen.

In the previous version of The Most Poser Heroes, there was a lot of "guessing" of what was going to happen. You had to really understand the behavior of the physical bodies to move your character in a coherent way. This was something that even professional animators had proble...


Solution to Level 2

Posted by desdemian, 31 May 2015 · 0 views

Continuing working on the introductory levels, this is the solution for level 2.

Here the player gains control over the leg also (level 1: only controls the arm). The body is still fixed, so there's not a lot of room to screw up.

Exactly zero minutes were spent researching the insides of a helicopter . I just needed a task that involved the arms and leg...


Inverse Kinematics to the rescue.

Posted by desdemian, 23 May 2015 · 0 views

I'm currently trying things to make the game easier on the new player, without sacrificing the original vision.
Besides modifying the first levels, I have added a few control related improvements.

Inverse kinematics:

https://lh5.googleusercontent.com/-Hnk9g3x91Uc/VWEM1jtU4XI/AAAAAAAAAGw/UfJ2pz_BEP0/w286-h225-no/iktest8.gif
I slowed it down on purpose...


New, easier, introductory levels.

Posted by desdemian, 09 May 2015 · 0 views

So, besides my hud problems , and gameplay troubles , it has come to my attention that the first level is too hard.

This is the current first level:

https://lh3.googleusercontent.com/-_7DbsnXxpVM/VU2nj3sdRNI/AAAAAAAAAEg/Qf3yk2BORpY/s720/bg0_1.png
It's a vertical level, from top to bottom; so gravity was supposed to help. It was not enough. So this leve...


The IGF reviews are here.

Posted by desdemian, 10 April 2015 · 0 views

The IGF reviews are here. The good news is that they all concur to the same point. The bad news is the point they all concur to.

Consensus: Good idea. Boring implementation.

===

I really like the idea behind the game however in it's current state it is no fun to play at all because the process of animating the character feels to tedious and slow.
May...


Rethinking my hud

Posted by desdemian, 31 March 2015 · 0 views

So... about my hud. This is my current hud design (graphics not final).

https://lh4.googleusercontent.com/-7R0R7eWa75Q/VRtFgM8AVhI/AAAAAAAAFHs/xhNO4B5C2ig/s1012/mine.PNG

I made it based on YouTube's control bar...

https://lh5.googleusercontent.com/-hIASBPczx9k/VRtFgALFrQI/AAAAAAAAFHg/4PRL-EtpUng/s800/youtube.PNG

mixed with Adobe Flash's time line......


One year report (trailer inside).

Posted by desdemian, 22 October 2014 · 855 views

Alright, my friends.
It's been 12 month since I started this project .

Here are a few stats of this whole journey:

Number of months without a home: 12.5
Countries visited: 7
Cities visited: 43
Money spent:
- On me (food, bed, transport, tourism& stuff): 8000 **
** 3000 in Korea alone. It was crazy, i was blinded by SC2 and kpop stars. I regret nothi...






PARTNERS