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Too dumb to make it, too dumb to quit.

GUI/Tools programming vs Game programming

Posted by desdemian, 08 October 2015 · 0 views

Dear diary...

I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).
And I have noticed a huge difference in my mental state while programming GUI/tools sutff.

As in, when I'm programming games, I'm constantly on my toes: "Is this efficient? Am I making a copy of this? What O(n) is thi...

Character Editor is done

Posted by desdemian, 26 September 2015 · 0 views

It was very simple to create since I had all the screens ready.
I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Editor.


Now you can create your own...

Level Editor done.

Posted by desdemian, 23 September 2015 · 0 views

The level editor is done.

It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.

It is divided in several "screens". The Image Editor lets you load files, set their UV coords, set origin, and if they are animated sprites you can attach them animations.


Building a level editor.

Posted by desdemian, 06 August 2015 · 0 views

I've been delaying the Level Editor for too long. Always with the excuse that I had better things to do, or that I only needed one or two ore levels for the demo, so it was a waste to make a full editor right now, and I could survive with manually modifying txt file for now.

Well, excuses are over and now a full editor is needed to start the development...

Brutal Soul-Crashing Dream-Destroyer Feedback required.

Posted by desdemian, 31 July 2015 · 0 views

I finally managed to put together a 6 level early build of The Most Poser Heroes.


Please, I need brutally honest feedback. Yeah, the one that destroys your soul and dreams.

Here is an old trailer, and here are gifs and screenshots....

New everything.

Posted by desdemian, 29 June 2015 · 0 views

My father gave me his old laptop.
Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my current machine. Nothing else. I was probably going to keep using my machine for development.

I don't like configuring, installing, updating software. I hate it....

Adding physical projections.

Posted by desdemian, 13 June 2015 · 0 views

I've been working on adding physical projections of what is going to happen.

In the previous version of The Most Poser Heroes, there was a lot of "guessing" of what was going to happen. You had to really understand the behavior of the physical bodies to move your character in a coherent way. This was something that even professional animators had proble...

Solution to Level 2

Posted by desdemian, 31 May 2015 · 0 views

Continuing working on the introductory levels, this is the solution for level 2.

Here the player gains control over the leg also (level 1: only controls the arm). The body is still fixed, so there's not a lot of room to screw up.

Exactly zero minutes were spent researching the insides of a helicopter . I just needed a task that involved the arms and leg...

Inverse Kinematics to the rescue.

Posted by desdemian, 23 May 2015 · 0 views

I'm currently trying things to make the game easier on the new player, without sacrificing the original vision.
Besides modifying the first levels, I have added a few control related improvements.

Inverse kinematics:

I slowed it down on purpose...

New, easier, introductory levels.

Posted by desdemian, 09 May 2015 · 0 views

So, besides my hud problems , and gameplay troubles , it has come to my attention that the first level is too hard.

This is the current first level:

It's a vertical level, from top to bottom; so gravity was supposed to help. It was not enough. So this leve...

November 2015 »

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