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Too dumb to make it, too dumb to quit.

Adding a companion.

Posted by desdemian, 05 March 2016 - - - - - - · 622 views

There are three heroes in my game. They all move the same. Move the limbs -> thus the torso moves. Enter the robotic companion . The Robot idea came from the observation that sometimes you need a little push to make your character go through some obstacle or reach a destination. I consider the idea of having an almighty hand available for "cheati...

Even more changes to first 6 levels.

Posted by desdemian, 28 January 2016 - - - - - - · 632 views

I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable pieces). That means everytime I change a level, a (theoretical) artist should change their drawings and reexport them, which is not good. Not only that, since th...

Smoothing out level 2 and 3.

Posted by desdemian, 12 January 2016 - - - - - - · 1,226 views

Today there was some level design progress!  Based on some feedback, I've been working on the levels to solve details that players are striggling with.

The second level had a few problems:  * The wording of the mission briefing made people believe that they had to get out of the pod. This was fixed not only by rewriting it but by attachin...

New Demo out.

Posted by desdemian, 07 January 2016 - - - - - - · 893 views

It's been a long time since I posted. I've been making significant changes based on some feedback received.

There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (<-- do you have some spare time? feedback will be really appreciated!!)

The big main difference is that now the story starts out in space.


GUI/Tools programming vs Game programming

Posted by desdemian, 08 October 2015 - - - - - - · 3,870 views

Dear diary...

I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).
And I have noticed a huge difference in my mental state while programming GUI/tools sutff.

As in, when I'm programming games, I'm constantly on my toes: "Is this efficient? Am I making a copy of this? What O(n) is thi...

Character Editor is done

Posted by desdemian, 26 September 2015 - - - - - - · 731 views

It was very simple to create since I had all the screens ready.
I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Editor.


Now you can create your own...

Level Editor done.

Posted by desdemian, 23 September 2015 - - - - - - · 759 views

The level editor is done.

It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.

It is divided in several "screens". The Image Editor lets you load files, set their UV coords, set origin, and if they are animated sprites you can attach them animations.


Building a level editor.

Posted by desdemian, 06 August 2015 - - - - - - · 703 views

I've been delaying the Level Editor for too long. Always with the excuse that I had better things to do, or that I only needed one or two ore levels for the demo, so it was a waste to make a full editor right now, and I could survive with manually modifying txt file for now.

Well, excuses are over and now a full editor is needed to start the development...

Brutal Soul-Crashing Dream-Destroyer Feedback required.

Posted by desdemian, 31 July 2015 - - - - - - · 761 views

I finally managed to put together a 6 level early build of The Most Poser Heroes.


Please, I need brutally honest feedback. Yeah, the one that destroys your soul and dreams.

Here is an old trailer, and here are gifs and screenshots....

New everything.

Posted by desdemian, 29 June 2015 - - - - - - · 662 views

My father gave me his old laptop.
Since his "old" laptop was still 4 years younger than my current laptop, I took it. I needed it to record better videos since fraps+my game was too much for my current machine. Nothing else. I was probably going to keep using my machine for development.

I don't like configuring, installing, updating software. I hate it....

July 2016 »

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