Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.






Finding proportions for my main character

Posted by desdemian, 02 February 2014 · 1,036 views

I've always been a fan of short legs, short arms, big headed characters. I don't now why. Maybe too much Dragon Ball when i was younger.

But for my current project a character like that would not work. I needed a character kinda "athletic", that could make different poses (action movie type poses) and you could recognize this poses from the distance. A character that can actually strech his arm and go above his head.

I was out of my confort zone drawing these guys (my drawing skills are very limited), so I tried to find inspiration somewhere else.

I remembered of having played with these 80's GI Joe toys that I think were the most articulated toys I ever had:

Posted Image

Even though that worked, like I said I'm not fond of very human like characters.

Later I found this star wars toy I though looked VERY cool:

Posted Image

It worked very well and I liked it. I implemented him into the game and I was almost certain that they were the final proportions.

Until I saw the new ninja turtles tv show from nickelodeon:

Posted Image

They had similar proportions as my current character, although longer limbs and wider body.

I'm liking this last version a lot. Now, if i stop watching kid's show/toys (not likely), this might be the final proportions i'm going with.




November 2014 »

S M T W T F S
      1
2345678
9101112131415
161718192021 22
23242526272829
30      

Recent Entries

PARTNERS