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Brass Watch Games Development

Sooper Seecret Project Preview #2

Posted by nerdboy64, 25 July 2014 · 206 views

I know I really should be working more on Shipyard, but I’m just having too much fun with this tank.
The tank is now a real object with some degree of physics. It can be controlled with WASD, and the gun will aim at your mouse. The physics were done using JBullet, a Java port of the Bullet physics library (originally for C++). The mouse aim was done using...

Sooper Seecret New Project from Brass Watch Games

Posted by nerdboy64, 22 July 2014 · 228 views

Recently, I've been working on an up-to-now secret project in addition to Shipyard that I would share if it went well. Well, thus far, that seems to be the case, so here’s a little sneak-peak of what I have so far:

I’m not going to give any details yet, but I will explain what’s going on in the video. You are...

Shipyard Combat Update Released!

Posted by nerdboy64, in Shipyard Development 06 June 2014 · 297 views

Shipyard version 0.8.0 or "The Combat Update" has just been released! As the largest update the game has ever seen, there is too much to discuss in one post. You can read the abbreviated version on the Brass Watch Games blog or see the full changelog at the bottom of the game's page .

If you already have the launcher, the uodate should be ready for down...

Progress Report #8 Now Live

Posted by nerdboy64, in Shipyard Development 06 April 2014 · 305 views

EDIT 7 April: The progress report post has been updated to include a few balance changes introduced after some personal testing. These include further increase of the ship destruction threshold and higher prices (both buying and selling) for scrap.

The combat update is still far from finished, but it's coming along nicely. Since last time, I have made a...

New Progress Report on Website

Posted by nerdboy64, 01 April 2014 · 283 views

There's a new progress report posted on my website. The latest changes include crew repairing systems, improved crew and power distribution, and pirates which actually fight back. Expect to see more news over the next week, as school has gone on spring break meaning I actually have some free time to work on game development.


Shipyard: The Combat Update -- Video Preview

Posted by nerdboy64, 15 March 2014 · 297 views

Today, I worked on adding animations to ship combat in Shipyard. I only have two so far, but more are coming soon. Here's a video showing them, along with various other features of the update:


Shipyard: The Combat Update -- Still Alive Over Here!

Posted by nerdboy64, 23 February 2014 · 306 views

It's been a few weeks and multiple game updates since I posted here. I've instead been posting my progress on my own website , but I figured I'd remind everyone here that I'm still alive and that Shipyard has been coming along nicely since last we saw it. In fact, the release of version 0.7.4 concluded the series of "preparation" updates, and it's time to...

Rebranding and New Website!

Posted by nerdboy64, 28 January 2014 · 234 views

I've always felt that "nerdboy64," while perfectly fine for a forum username, was a little too informal for proper game development, and I think we can all agree that it isn't the sort of thing I'd want emblazoned on a convention booth ten years down the road. Thus, I've decided to rebrand myself as the infinitely classier Brass Watch Games. Click the log...

A Bit of a Tangent

Posted by nerdboy64, 20 January 2014 · 387 views

I've been a bad developer the last couple days. Instead of working on the stuff I promised for the next update, I've been doing something not completely different, but somewhat tangential. I have, as it turns out, been working on coding a launcher for Shipyard. At the moment, it will show the changelog, download the latest version, check for newer version...

Shipyard: The Combat Update -- Progress Report #1

Posted by nerdboy64, 16 January 2014 · 345 views
shipyard, sci-fi, spaceship and 4 more...
This is a quick post to show off some of my progress toward the Combat Update. First, I've completed the new ship movement system and the controls associated with it. Right clicking now turns your ship by 1/8 turn per click until it faces the mouse, and once it's facing the right way each click moves it one square in that direction. The arrow keys are muc...