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Brass Watch Games Development

Best School Project Ever

Posted by nerdboy64, in Side Projects 16 February 2015 - - - - - - · 1,020 views

I recently took a C++ class at community college. As part of the final exam, each student was to create a “sampler project” showcasing what they had learned. I play both World of Tanks and War Thunder, and have watched Girls und Panzer more times than I care to mention. You might say I have a passing intere...

Shipyard Pre-Alpha 0.8.1 Released!

Posted by nerdboy64, 22 November 2014 - - - - - - · 1,664 views

It's been more than five months since I started working on this update. I never intended it to go on this long, but trying to implement shuttles increased the development time drastically. Eventually, I decided to push shuttles back to another update and release the new version with the feature that are working. I'm not going to rewrite everything I've a...

Shipyard Development News 8 August 2014

Posted by nerdboy64, 08 August 2014 - - - - - - · 750 views

It’s been a while since I posted one of these, mainly because I’ve been working more on the Sooper Seecret Tank Project than on Shipyard over the last couple weeks. However, as Shipyard is still my primary focus, I figured I had better share what I have done.
A close friend of mine, who also happens to be an aspiring game developer (you c...

Sooper Seecret Project Preview #2

Posted by nerdboy64, 25 July 2014 - - - - - - · 790 views

I know I really should be working more on Shipyard, but I’m just having too much fun with this tank.
The tank is now a real object with some degree of physics. It can be controlled with WASD, and the gun will aim at your mouse. The physics were done using JBullet, a Java port of the Bullet physics library (originally for C++). The mouse aim was done using...

Sooper Seecret New Project from Brass Watch Games

Posted by nerdboy64, 22 July 2014 - - - - - - · 657 views

Recently, I've been working on an up-to-now secret project in addition to Shipyard that I would share if it went well. Well, thus far, that seems to be the case, so here’s a little sneak-peak of what I have so far:

I’m not going to give any details yet, but I will explain what’s going on in the video. You are...

Shipyard Combat Update Released!

Posted by nerdboy64, in Shipyard Development 06 June 2014 - - - - - - · 639 views

Shipyard version 0.8.0 or "The Combat Update" has just been released! As the largest update the game has ever seen, there is too much to discuss in one post. You can read the abbreviated version on the Brass Watch Games blog or see the full changelog at the bottom of the game's page .

If you already have the launcher, the uodate should be ready for down...

Progress Report #8 Now Live

Posted by nerdboy64, in Shipyard Development 06 April 2014 - - - - - - · 722 views

EDIT 7 April: The progress report post has been updated to include a few balance changes introduced after some personal testing. These include further increase of the ship destruction threshold and higher prices (both buying and selling) for scrap.

The combat update is still far from finished, but it's coming along nicely. Since last time, I have made a...

New Progress Report on Website

Posted by nerdboy64, 01 April 2014 - - - - - - · 681 views

There's a new progress report posted on my website. The latest changes include crew repairing systems, improved crew and power distribution, and pirates which actually fight back. Expect to see more news over the next week, as school has gone on spring break meaning I actually have some free time to work on game development.


Shipyard: The Combat Update -- Video Preview

Posted by nerdboy64, 15 March 2014 - - - - - - · 659 views

Today, I worked on adding animations to ship combat in Shipyard. I only have two so far, but more are coming soon. Here's a video showing them, along with various other features of the update:


Shipyard: The Combat Update -- Still Alive Over Here!

Posted by nerdboy64, 23 February 2014 - - - - - - · 558 views

It's been a few weeks and multiple game updates since I posted here. I've instead been posting my progress on my own website , but I figured I'd remind everyone here that I'm still alive and that Shipyard has been coming along nicely since last we saw it. In fact, the release of version 0.7.4 concluded the series of "preparation" updates, and it's time to...

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