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[Theoretical] Games that evolve from player input

Second Generation

Posted by ActiveUnique, in Development, Gaming Generation 26 December 2013 - - - - - - · 731 views
empirical cloud games and 5 more...
After the GM emulation system is built. For the second generation of empirical cloud games to begin, the first generation of empirical cloud games has unofficially ended. The system now understands all it needs to tell stories and follow loosely defined game logic. It is only guaranteed to communicate through text, but text can be very useful.

What comes...

More Comparisons, and The Random Paradox

Posted by ActiveUnique, in Comparison 22 December 2013 - - - - - - · 691 views
RNG, Randomization, Chatterbot and 5 more...
More Comparisons, and The Random Paradox.
This began with me deciding "It's been a few months now. I wonder how Cleverbot has improved."

For those who aren't aware, Cleverbot is a program that anyone can chat with. The program repeats only what it hears from internet users.

I asked Cleverbot "Why is this s...

The First Generation

Posted by ActiveUnique, in Development, Gaming Generation 20 December 2013 - - - - - - · 750 views
collaboration, human computation and 7 more...
Let's look ahead now to once the system has been developed up to the point a team must recognize they lack manpower. The system would exist, but what comes next?

It seems natural, someone would program the first empirical cloud game. Although this game may be a chat with the system. It may have the simplest imaginable rules. Maybe the system will manage...

What is the Human GM Emulation System?

Posted by ActiveUnique, in Development, Introduction 18 December 2013 - - - - - - · 706 views
human emulation, theoretical and 3 more...
What is the human GM emulation system?

In short, it's a system like no other that procures ethereal cloud games.

Although it is only theoretical at the time of my writing this. Here's a high abstraction of the technical requirements of the system, followed by some of my own expectations for it.

note: A complete docume...

New standard and its impact

Posted by ActiveUnique, in Comparison, Development 15 December 2013 - - - - - - · 827 views
crowdsourcing, human computation and 4 more...
An empirical cloud game will require and promote new potential standards. The standard addressed here is that in order for games to evolve from player input the games must be sustainable and change through player input, not a developer. Also, in concluding this, what impact such a standard has.

It's important to differentiate feedback and input among som...

What is new, what is similar? Comparisons.

Posted by ActiveUnique, in Development, Introduction 14 December 2013 - - - - - - · 685 views
crowdsourcing, empirical, concept and 3 more...
I'd like to coin "empirical cloud games," and "ethereal cloud games" as synonyms for "games that evolve from player input." The reason I choose these two phrases is self-evident, plain English.

The games are separate from the system required. In previous and future entries I will need to refer to them both quickly. I will refer to "concept" without speci...

Issues to Consider

Posted by ActiveUnique, in Development, Introduction 13 December 2013 - - - - - - · 612 views
crowdsourcing, games, flaws and 1 more...
There are some issues that arise from the concept of "an evolving game" and I'll attempt to address what I think of and any that people suggest. Mostly I think of this as the first go to so I can look back and see if there was anything I write about the concept now that may have changed.

In descending order by fun [concept first, sales last]:

Issue: Th...

From topic to blog

Posted by ActiveUnique, in Introduction 12 December 2013 - - - - - - · 726 views

[Theoretical] Games that evolve from player input
See topic here:
Original title "The most scientific game."

I will write journal entries instead of posting to the topic now. I'll be rewriting some of the content or elaborating. It's mostly for fun, I need som...

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