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The Seven Tides

Chelonii's Fishing Dock's

Posted by kyuubi, 30 July 2014 · 387 views

After alot of experiments with colors we are starting to create the village.

First we begin at the beach, in the fishing docks of Chelonii.

More screenshots - Flaming trees of Chelonii

Posted by kyuubi, 20 July 2014 · 373 views
game design, artwork and 1 more...
A few more screenshots of the art style experiments we are doing.

These show the red plam trees of the flaming jungle of chelonii and a pallete with a bit more saturation.

Experimenting Color Palletes

Posted by kyuubi, 09 July 2014 · 310 views
game, color pallete, artwork
Here are some experiences with different color pallete schemes.

We are more inclined to the triad style in blue.

Adventure Game Third person - Fixed camera vs Camera follow

Posted by kyuubi, in Collaboration 07 July 2014 · 284 views
adventure, game, 3d, puzzle and 1 more...
Our world is finally taking shape, growing in detail and diversity!

However, we are now starting to face a challenging option, and we would love some input from the community.

As third person perspective fans in adventure games, that aspect is pretty much decided, however do we have the camera follow the character, and give total freedom for the player...

The Seven Tides - First draft video

Posted by kyuubi, in News & Updates 06 July 2014 · 274 views
adventure, game, unity, indie
After a long time perfecting the story, the puzzles, characters and locations we have finally finished our first draft of the first chapter of the game.

We have started building the Village of Chelonii, with the Quarter District, Trade Square and Governor's estate.

Here is a sneak peak of the of our first plays with unity building this part of the Islan...

July 2014 »


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