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The Seven Tides

Chelonii's Fishing Dock's

Posted by , 30 July 2014 - - - - - - · 883 views

After alot of experiments with colors we are starting to create the village.

First we begin at the beach, in the fishing docks of Chelonii.

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More screenshots - Flaming trees of Chelonii

Posted by , 20 July 2014 - - - - - - · 634 views
game design, artwork and 1 more...
A few more screenshots of the art style experiments we are doing.

These show the red plam trees of the flaming jungle of chelonii and a pallete with a bit more saturation.

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Experimenting Color Palletes

Posted by , 09 July 2014 - - - - - - · 563 views
game, color pallete, artwork
Here are some experiences with different color pallete schemes.

We are more inclined to the triad style in blue.

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Adventure Game Third person - Fixed camera vs Camera follow

Posted by , in Collaboration 07 July 2014 - - - - - - · 592 views
adventure, game, 3d, puzzle and 1 more...
Our world is finally taking shape, growing in detail and diversity!

However, we are now starting to face a challenging option, and we would love some input from the community.

As third person perspective fans in adventure games, that aspect is pretty much decided, however do we have the camera follow the character, and give total freedom for the player to wander around the world or use fixed camera angles guiding the player through the paths we want them to take:

Some identified aspects on both parts:

Fixed angle:

- We can provide better detail on each scene, thinking more from a 2.5D perspective
- It is easier to code scenes to be relevant to the puzzles, as the plane is fixed, it's easier for example to find items. and paths to follow.
- It is challenging to avoid the typical frustrations with bad camera angles.

Follow character

- We feel this options allows to player to be more immersed in the game world
- It's easier to make all scenes consistent as the flow between each location is seamless.

We would love to hear your thoughts on this!

Cheers,


The Seven Tides - First draft video

Posted by , in News & Updates 06 July 2014 - - - - - - · 582 views
adventure, game, unity, indie
After a long time perfecting the story, the puzzles, characters and locations we have finally finished our first draft of the first chapter of the game.

We have started building the Village of Chelonii, with the Quarter District, Trade Square and Governor's estate.

Here is a sneak peak of the of our first plays with unity building this part of the Island:







July 2014 »

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