Why am I making a game anyway?
Most games today are temporary games and have no real value. So why am I even thinking about making a game with the hope of potentially making "a" sell? So much goes into them, and if I want it to have any sort of polish I am looking at a couple of years. And it feels terrible to work so hard at something that is worthless.
Now, chess, that is a game that sticks around. A game like that was worth making. This i why I am thinking about making an educational game if any, because it has usefulness and replay value by its very nature.
Or perhaps I will quit the gaming thing very soon because I don't see where I can get any sense of satisfaction.
One thing that interests me about game programmers as well as some gamers is that they are problem solvers. I think if you collect all of these rather brilliant people and have them solve real life problems with the knowledge they have gained from solving complex problems, perhaps we can build something useful.
When a farmer sows a seed, he hopes to receive a return on his labor of planting, watering, and tending to the seed. Perhaps he likes apples? Now that type of return is useful for generations perhaps. But games are so temporary? What real value do they have other than being a form of social interaction for the moment?
Or perhaps I will look into programming robots that can do stuff for me. Taking game logic and applying it to a real life object is a very interesting and useful thing. Perhaps I can use game programming for prototyping?
I'd rather make software (another useful thing).
Yeah, games are cool to play, and perhaps I had an idea for a game I would like to play. But is it worth all the effort just for a game? Ehhh...