Programming Cause and Effect.
boolean. cause effect subroutine coroutine
I sat down today and thought of a way to program cause and effect. I came up with this notation:
(initCondtion, initState, initBehavior) + Action = (deltaState, deltaCondition,deltaBehavior) = ReactionThe initial condition is that it is sunny outside.
The initial state is that you are happy.
This causes an initial behavior-- you go outside to play.
But then, something happens (an action).
It starts to rain. Now it is rainy outside.
Now you are sad.
This causes you to go back inside and go to sleep.
The action triggers a change in state and a change in condition.
This change in state and condition produces a reaction-- You go inside to go to sleep.
--States normal = true happy = false sad = false --Conditions clear = true rainy= false sunny = false --Behaviors --Initial Behavior function GoOutToPlay() --Change in Behavior function GoToSleep() --Action function Rain() start to rain end --Reaction function ChangeState() sad = true function ChangeCondition() rainy = true function ChangeBehavior() if sad && rainy GoToSleep()I wonder if this is solid enough to implement. hmm.