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ferrous' Journal

Integrating Google Play: An Early Open Alpha

Posted by ferrous, 14 July 2016 - - - - - - · 426 views

This is my first time playing with Google Play Services integration with Unity. It's pretty early Alpha, but should still be fun to play, and I've got an integrated google leaderboard that I'd like to test out. I look forward to seeing your high scores on the leaderboard!  Here's the link:

Turn based Tanks, an update

Posted by ferrous, 25 June 2016 - - - - - - · 303 views

So with limited time, I decided to laser focus on just one thing, and that was optimizing my radial pathfinding. Honestly, probably didn't need to be the focus, but when you don't have a boss, or a time frame, might as well follow your passions. So, first thing of course, was to profile things. Which is relatively easy to do in Unity, though their pr...

Long time no post

Posted by ferrous, 23 June 2016 - - - - - - · 351 views

I got sidetracked by life for a while. Then I tried to integrate google play services for the leaderboard and somehow broke my Unity project. (Fun times) That kind of killed my drive. That and adding sounds, I found to be mind numbing. I don't like the sounds I have now, I find the saw noise to be too grating on the ears. Anyway, here's a update...

I should show my progress

Posted by ferrous, 16 February 2016 - - - - - - · 1,022 views

Okay, it's been a bit, I've been having a devil of a time getting a long enough block of time to both code some stuff, and update my journal. So I've been usually defaulting to just coding =) Anyway, here's the latest webGL version.  I still need to do a tutorial / control explanation, a web based high score table, sounds, a credits page, and p...

The GameObject Pooler

Posted by ferrous, 06 February 2016 - - - - - - · 735 views

So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do as well, but I'll save that for later) 
Anyway, my game spawns a lot of random levels that are populated with random amounts of game objects, and rather th...

Going Mobile

Posted by ferrous, 20 January 2016 - - - - - - · 1,840 views

Oh, updated the webgl one, that link is here : Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first. So lets see, since last time, I have: Added a local scoreboard
Added some extra obstacle types
tweaked some physics
drastically reduced the time to remove a swiped brick that is touching the player, color them base...

Okay, so its been a while...

Posted by ferrous, 10 January 2016 - - - - - - · 1,068 views

Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn more about the process of putting it up on an app store. (Of various flavors, I might try the Win 10 store first, I dunno) Anyway, so without further ado, her...

Low hanging fruit

Posted by ferrous, 20 September 2015 - - - - - - · 770 views

I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funky and off. I'm not shooting to make my game as a web game anyway, but it is nice for showing other people my work. Though there's always youtube and Gifs.


Playing with GIFs

Posted by ferrous, 13 September 2015 - - - - - - · 696 views

Okay, so I've been doing a lot of mucking with the bullet cam, the damage system, etc. Lots of little stuff, haven't really gotten to dig into new features. Lots of tweaking of underlying things, trying to come up with not super ugly code.

Also here is my first attempt at showing a GIF

(I need to play with the the timescale curve a bit more I think, th...

Tank Tactics -- getting distracted by bells and whistles

Posted by ferrous, 19 August 2015 - - - - - - · 670 views

Tank Tactics -- getting distracted by bells and whistles Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and about the Animation class in Unity. Though I was a little disappointed by swapping materials through animation, this seemed broken, and I don't know why, other t...

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