ferrous' Journal

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Adventures in game making
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ferrous
January 24, 2018
Missile Command, Part 1

I'll follow this up with a more verbose post with pictures and links, but I figured I'd start things out.

So for the Missile Command challenge, I decided I wanted to try a couple of different things:

1. Drunk Missiles.  You know, those weird randomly spinning anime missiles from Macross …

2,252 views
ferrous
January 04, 2018
Learning UniRX

So, it's been a while, but @Eck posted, and it inspired me to do a post as well.  I tend to code in spurts when something interests me.  And I get distracted easily.  I came across UniRX as a possible solution to the doldrums of writing event systems and doing SendMessage all …

8,818 views
ferrous
September 19, 2016
Video and a GiF

Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see if GameDev embeds video or not:

Also, here's a gif:
Read more in ferrous' Journal

2,681 views
ferrous
September 12, 2016
Still puttering away

So I still poke at my games, I just forget to post here =)

Lets see if I can sum up all the things added since last time:

Water
Meteors
Swinging Wrecking Balls
Magnets Overheat, top and bottom magnets as well.
Better tutorial message improvements
Level change message
Some image shader effects for enteri…

2,441 views
ferrous
July 15, 2016
Integrating Google Play:  An Early Open Alpha

[color=rgb(0,0,0)][font=Helvetica][background=rgb(252,252,255)]This is my first time playing with Google Play Services integration with Unity. It's pretty early Alpha, but should still be fun to play, and I've got an integrated google leaderboard that I'd like to test out. I look forward to seeing …

2,191 views
ferrous
June 25, 2016
Turn based Tanks, an update

So with limited time, I decided to laser focus on just one thing, and that was optimizing my radial pathfinding. Honestly, probably didn't need to be the focus, but when you don't have a boss, or a time frame, might as well follow your passions.

So, first thing of course, was to profile things. Whi…

2,221 views
ferrous
June 23, 2016
Long time no post

I got sidetracked by life for a while. Then I tried to integrate google play services for the leaderboard and somehow broke my Unity project. (Fun times) That kind of killed my drive. That and adding sounds, I found to be mind numbing. I don't like the sounds I have now, I find the saw noise t…

1,956 views
ferrous
February 17, 2016
I should show my progress

Okay, it's been a bit, I've been having a devil of a time getting a long enough block of time to both code some stuff, and update my journal. So I've been usually defaulting to just coding =)

Anyway, here's the latest webGL version.

I still need to do a tutorial / control explanation, a web based …

2,740 views
ferrous
February 06, 2016
The GameObject Pooler

So another fellow was doing a journal and was a little nervous about posting code for review. It got me thinking that I should post some code up as well. (I do have a game update that I could do as well, but I'll save that for later)

Anyway, my game spawns a lot of random levels that are populate…

2,663 views
ferrous
January 21, 2016
Going Mobile

Oh, updated the webgl one, that link is here: Seems to work in Chrome now, yay. But oddly, it errored for me in FireFox at first.

So lets see, since last time, I have:

Added a local scoreboard
Added some extra obstacle types
tweaked some physics
drastically reduced the time to remove a swiped brick …

3,642 views
ferrous
January 11, 2016
Okay, so its been a while...

Okay, so I fell off the coding wagon, and found it a bit intimidating to jump back to the big TBS game. I decided I'd ease myself into it by playing around with a quickie simple game, and learn more about the process of putting it up on an app store. (Of various flavors, I might try the Win 10 stor…

2,505 views
ferrous
September 20, 2015
Low hanging fruit
I updated the web player here, though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funky and off. I'm not shooting to make my game as a web game anyway, but it is nice for showing other peo…
1,982 views
ferrous
September 14, 2015
Playing with GIFs
Okay, so I've been doing a lot of mucking with the bullet cam, the damage system, etc. Lots of little stuff, haven't really gotten to dig into new features. Lots of tweaking of underlying things, trying to come up with not super ugly code.

Also here is my first attempt at showing a GIF
Read more in ferrous' Journal
1,853 views
ferrous
August 20, 2015
Tank Tactics -- getting distracted by bells and whistles
Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and about the Animation class in Unity. Though I was a little disappointed by swapping materials through an…
1,842 views
ferrous
August 04, 2015
First prototype for Tank Tactics game
So I finally got around to uploading a new prototype to the web for people to look. After doing all the work for the pathfinding with a turn radius, I didn't really like any of my initial schemes for then turning the turret toward a target, aiming at a specific spot on the target, calculating cover…
2,672 views
ferrous
April 22, 2014
Added multiplayer to mazewar

http://joshv.itburns.net/MazeWarMulti.html

So I added multiplayer, [color=rgb(0,0,0)][font=Helvetica] the UI is the default garbage Unity GUI, but it works and its easy, so it'll do for now as a quick placeholder to get to the new st…
2,563 views
ferrous
April 07, 2014
Another Unity Prototype:  MazeWar
[color=rgb(78,78,78)][font=Helvetica]
So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html[/font][/color]
[color=rgb(78,78,78)][font=Helvetica]
The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter, sending shrapnel…
2,282 views
ferrous
March 14, 2014
Added help text to my physics based tower defense.
Alright so http://joshv.itburns.net/WebAttempt.html has been updated with some help text to help guide users. If anyone finds it too terse, confusing, or anything at all, feel free to let me know!

I've also updated my path planning with a minimal turn radius (http://joshv.itburns.net/RadialAttempt.…
2,027 views
ferrous
January 17, 2014
Adventures in physics based Tower Defense.
So, a while back, I decided I wanted to make a game using Unity, to get my feet wet in it. I wanted something fairly simple. So I went with a Tower Defense game. But of course, I had to put my own spin on it, by making everything physics driven. No hitpoints! To defeat the creeps, you have to …
2,561 views
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