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DMD 'Ware



Return Clockwork

Posted by invutil, 30 November 2014 · 231 views

My economy works! So far I've run it 79+ hours, adjusting and saving here and there. I've fixed bugs that prevented it from continuing longer, in pathfinding and corner cases. Right now I need to do the networking. In the future I also need a modeller and ideas for refinery, gas station etc. My model editor is made for working with 10x10 meter areas and p...




New tech

Posted by invutil, 18 August 2014 · 437 views


I finally got it running at real-time speeds.



Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, digging coal, building destruction, etc. Imagine "Cortex Command" but in 3D.



Some results

Posted by invutil, 13 August 2014 · 388 views

Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.

Profit maximization is: given a set of "demand points", each with quantity demanded and maximum acceptable price, adjust the price level such that the maximum profit (revenue, actually, so far) is attained. A lower price might captur...


Agent-based economic modelling

Posted by invutil, 18 July 2014 · 517 views

I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.


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In recent years, agent-based economic modeling has been getting more attention in popular journals.
In an August 2009 opinion article in Nature journal titled, "The economy needs agent-based modelling" says, "In t...


2D conundrum

Posted by invutil, 15 July 2014 · 481 views

I've been working on the project with my open source buddy and I've started on the economics side of things.

https://github.com/polyf/corpstatesc

But my partner's graphics card is fried and he's running on integrated now. I spent the last 2-3 days getting the isometric version running.

https://github.com/polyf/corpstatesd

It runs at 60 FPS on my mom...


Much faster now

Posted by invutil, 06 July 2014 · 511 views

I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:

- getting rid of several hundred units
- getting rid of shadows and bump mapping
- using VBO
- frustum culling everything
- simplifying the unit models

Maybe now I can do something useful on the gameplay.

I also had an idea. This type of game might be particularly suited for AI-a...


Pixel-perfect orthography

Posted by invutil, 03 July 2014 · 543 views

Some open source linux enthusiast person has been helping me with my project.

https://github.com/polyf/corpstatesc/commits/master

Thanks to his final nudge, the RTS runs on linux now.

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/018/1403285019287.png

Though it's very slow on his Core 2 Duo, mid-range NVidia setup, though he run...






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