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DMD 'Ware

New tech

Posted by polyfrag, 18 August 2014 · 268 views

I finally got it running at real-time speeds.

Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, digging coal, building destruction, etc. Imagine "Cortex Command" but in 3D.

Some results

Posted by polyfrag, 13 August 2014 · 250 views

Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.

Profit maximization is: given a set of "demand points", each with quantity demanded and maximum acceptable price, adjust the price level such that the maximum profit (revenue, actually, so far) is attained. A lower price might captur...

Agent-based economic modelling

Posted by polyfrag, 18 July 2014 · 389 views

I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.


In recent years, agent-based economic modeling has been getting more attention in popular journals.
In an August 2009 opinion article in Nature journal titled, "The economy needs agent-based modelling" says, "In t...

2D conundrum

Posted by polyfrag, 15 July 2014 · 367 views

I've been working on the project with my open source buddy and I've started on the economics side of things.


But my partner's graphics card is fried and he's running on integrated now. I spent the last 2-3 days getting the isometric version running.


It runs at 60 FPS on my mom...

Much faster now

Posted by polyfrag, 06 July 2014 · 391 views

I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:

- getting rid of several hundred units
- getting rid of shadows and bump mapping
- using VBO
- frustum culling everything
- simplifying the unit models

Maybe now I can do something useful on the gameplay.

I also had an idea. This type of game might be particularly suited for AI-a...

Pixel-perfect orthography

Posted by polyfrag, 03 July 2014 · 423 views

Some open source linux enthusiast person has been helping me with my project.


Thanks to his final nudge, the RTS runs on linux now.


Though it's very slow on his Core 2 Duo, mid-range NVidia setup, though he run...

Ugly prototype phase

Posted by polyfrag, 08 June 2014 · 498 views

Wednesday June 4 2014

Tempted to switch projects again.

Thursday June 5 2014

Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have to get input events now.

Maybe what I really love is making maps. Maybe I'll make some Counter-Strike maps. Maybe I'll make a Counter-Strike mod.

How c...


Posted by polyfrag, 04 June 2014 · 394 views

I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.

Right now I realized that what comes next is the construction wage GUI. Is construction wage the only thing I'm going to put on it, now that I've decided to stick to the iphone CS version design?

I'm making it a s...

September 2014 »

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