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DMD 'Ware



Work on oil refinery

  Posted by invutil, 17 January 2015 · 0 views

<img src="http://ic.pics.livejournal.com/polyfrag/65498819/5444/5444_900.png " alt="2015-01-17 21-08-18" title="2015-01-17 21-08-18"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65498819/5659/5659_900.png" alt="oilref_fr000" title="oilref_fr000">

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Work on chemical plant

  Posted by invutil, 17 January 2015 · 0 views

<img src="http://ic.pics.livejournal.com/polyfrag/65498819/4691/4691_900.png " alt="2015-01-17 20-31-25 sm" title="2015-01-17 20-31-25 sm"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65498819/5180/5180_900.png" alt="chempl_fr000" title="chempl_fr000"><br /><img src="http://ic.pics.livejournal.com/p...



A use, work on chemical plant

  Posted by invutil, 15 January 2015 · 0 views

A useful self-purpose for this journal: to track progress, to know when I'm not working enough, and to get a sense of accomplishment. To track my thoughts. A journal entry for each waking day.<br /><br /><img src="http://ic.pics.livejournal.com/polyfrag/65498819/3163/3163_900.png " alt="2015-01-15 20-45-22 sm" title="2015-01-15 20-45-2...


Start of chemical plant, work on oil refinery

  Posted by invutil, 15 January 2015 · 0 views

<img src="http://ic.pics.livejournal.com/polyfrag/65498819/1422/1422_900.png " alt="2015-01-15 02-14-21" title="2015-01-15 02-14-21"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65498819/1652/1652_900.png" alt="chempl_fr000" title="chempl_fr000"><br /><img src="http://ic.pics.livejournal.com/polyfrag/65498819...


Return Clockwork

Posted by invutil, 30 November 2014 · 260 views

My economy works! So far I've run it 79+ hours, adjusting and saving here and there. I've fixed bugs that prevented it from continuing longer, in pathfinding and corner cases. Right now I need to do the networking. In the future I also need a modeller and ideas for refinery, gas station etc. My model editor is made for working with 10x10 meter areas and p...




New tech

Posted by invutil, 18 August 2014 · 443 views


I finally got it running at real-time speeds.



Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, digging coal, building destruction, etc. Imagine "Cortex Command" but in 3D.







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