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DMD 'Ware

Return Clockwork

Posted by invutil, 30 November 2014 · 231 views

My economy works! So far I've run it 79+ hours, adjusting and saving here and there. I've fixed bugs that prevented it from continuing longer, in pathfinding and corner cases. Right now I need to do the networking. In the future I also need a modeller and ideas for refinery, gas station etc. My model editor is made for working with 10x10 meter areas and p...

New tech

Posted by invutil, 18 August 2014 · 437 views

I finally got it running at real-time speeds.

Now it's possible to do lots of things. Like a "breakout"-type game. Or making underground bunkers, digging coal, building destruction, etc. Imagine "Cortex Command" but in 3D.

Some results

Posted by invutil, 13 August 2014 · 388 views

Working on economics. AI, to be specific. Competition now works using an inverse utility function and profit maximization.

Profit maximization is: given a set of "demand points", each with quantity demanded and maximum acceptable price, adjust the price level such that the maximum profit (revenue, actually, so far) is attained. A lower price might captur...

Agent-based economic modelling

Posted by invutil, 18 July 2014 · 517 views

I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.


In recent years, agent-based economic modeling has been getting more attention in popular journals.
In an August 2009 opinion article in Nature journal titled, "The economy needs agent-based modelling" says, "In t...

2D conundrum

Posted by invutil, 15 July 2014 · 481 views

I've been working on the project with my open source buddy and I've started on the economics side of things.


But my partner's graphics card is fried and he's running on integrated now. I spent the last 2-3 days getting the isometric version running.


It runs at 60 FPS on my mom...

Much faster now

Posted by invutil, 06 July 2014 · 511 views

I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:

- getting rid of several hundred units
- getting rid of shadows and bump mapping
- using VBO
- frustum culling everything
- simplifying the unit models

Maybe now I can do something useful on the gameplay.

I also had an idea. This type of game might be particularly suited for AI-a...

Pixel-perfect orthography

Posted by invutil, 03 July 2014 · 543 views

Some open source linux enthusiast person has been helping me with my project.


Thanks to his final nudge, the RTS runs on linux now.


Though it's very slow on his Core 2 Duo, mid-range NVidia setup, though he run...

December 2014 »

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