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DMD 'Ware




Ugly prototype phase

Posted by polyfrag, 08 June 2014 · 627 views

Wednesday June 4 2014

Tempted to switch projects again.


Thursday June 5 2014

Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have to get input events now.

Maybe what I really love is making maps. Maybe I'll make some Counter-Strike maps. Maybe I'll make a Counter-Strike mod.

How c...


Now...

Posted by polyfrag, 04 June 2014 · 471 views

I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.

Right now I realized that what comes next is the construction wage GUI. Is construction wage the only thing I'm going to put on it, now that I've decided to stick to the iphone CS version design?

I'm making it a s...


At it again

Posted by polyfrag, 04 June 2014 · 404 views

After some sleep, I got some ideas for the tutorial missions for CS.

nucpow = nuclear powerplant


Like solving a math problem

Posted by polyfrag, 03 June 2014 · 434 views

My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me piece by piece. But what if there's isn't a solution? This drives me into a depressive loop.

So I'm going back to working in the vein of something tried and tr...


Build plan draft

Posted by polyfrag, 01 June 2014 · 615 views

This is what appears after a player chooses a spot to place a building or selects one under construction.

https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/011/buildplan.png

Just off the top of my head, there are some problems. Theoretically, what if in the future I use a 256x256 map or something and there's no way for a single truck t...





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