Slow progress 3
There's now 3 times as many buildings as in the previous version of the game/sim, and almost twice as many resource types. So there's going to have be a lot of balancing to get the simulation to run stable for long periods of time.
This version isn't trying to be a game so much, leaning more towards exploring economic subjects, which was my interest in the first.
I've learned about optimizing pathfinding and can probably handle something like 100x more units/farther calculations now. Though I haven't implemented it yet, I just didn't realize there were such optimizations before.
Now 8 countries (and there will be 5 companies per country):
So far there's USA, Mexico, UK, Switzerland, EU, Japan, India, and Russia. I selected countries based on currencies, not the other way round, so that's why there's no Japan and China, because both their currencies are called yen.
Something from a related project:
This is how big buttons should be for theiphone retina screen.