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Like solving a math problem

Posted by polyfrag, 03 June 2014 · 434 views

My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me piece by piece. But what if there's isn't a solution? This drives me into a depressive loop.

So I'm going back to working in the vein of something tried and true: going back to Battle Computer, which follows in the vein of convex hull math of first person shooters. I now have the will to work on something again and my previous project seems dumb and weak in comparison, hoping to break new ground with my useless economics RTS.




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