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Like solving a math problem

Posted by polyfrag, 03 June 2014 · 373 views

My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me piece by piece. But what if there's isn't a solution? This drives me into a depressive loop.

So I'm going back to working in the vein of something tried and true: going back to Battle Computer, which follows in the vein of convex hull math of first person shooters. I now have the will to work on something again and my previous project seems dumb and weak in comparison, hoping to break new ground with my useless economics RTS.




August 2014 »

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