Jump to content

  • Log In with Google      Sign In   
  • Create Account

arka80's Journal



Let's make a Survival RPG

Posted by arka80, 20 May 2016 · 309 views
rpg, survival, prototype, c++ and 2 more...
So I’m coding a survival rpg (uh, seriously? pretty original…). Well, at the beginning I didn’t know of the survival element, only pretty focused on the rpg thing. But then I started to think to the story (I always need one), and it comes out a plot with you being tossed in this island, sentenced to exile for a crime you did not commit. Ok, but why an ex...


Playing with OpenGL

Posted by arka80, 31 July 2015 · 478 views
study, experiments, opengl
I've done a lot of experiments in the last months. Tried a couple of prototypes for a 2d rpg in sfml, sketched some game design ideas, studied a bit of directx11 in opposition to my old love, opengl. Tried to learn something more in the shaders universe. Or just to understand a bit of them.

I did not put anything of this in the journal, don't like to an...


Playing with terrains

Posted by arka80, 22 May 2015 · 618 views
rpg, 2d, terrain, sfml
The need

I thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually.

The brainstorming/idea

First idea was to have smaller tiles and different images for each terrain type: so instead of having one grass image for grass terrain, have a dozen of grass images (with little color differences)...


Age of Rogues: Planning

Posted by arka80, 02 December 2014 · 979 views

So, prototype has been done and I received a few favorable comments about it, now it's time to decide what to do next, and I decided I want to make a game out of it. A real game, with a decent level of polish, if possible.

I ran the prototype and made a list of all the things I would like to change in order to release a 0.1 version:
Major refactor: nothi...


Age of Rogues WIP: Day 8 - Prototype completed!

Posted by arka80, 20 November 2014 · 1,562 views
rpg, roguelike, ageofrogues and 2 more...
Mission accomplished! http://public.gamedev5.net//public/style_emoticons/default/ph34r.png

Prototype of this game is finished, and this is yet a very great success for me.

As last feature I introduced dungeons (not really a roguelike without them http://public.gamedev5.net//public/style_emoticons/default/smile.png ). Dungeons are not the ultra-deep thi...


Age of Rogues WIP: Day 7

Posted by arka80, 13 November 2014 · 573 views
ageofrogues, roguelike, design and 2 more...
Another update, with several improvements, new contents and a couple of things with heavy impact on gameplay. Let's proceed with order:

Content milestone reached
The prototype's goal for content creation was to have 3 social obelisks (in order to complete a collection) and a Scientific one. I added Social Organization: Tribe (social obelisk) and Agricu...


Age of Rogues WIP: Day 6

Posted by arka80, 06 November 2014 · 799 views
ageofrogues, roguelike and 2 more...
It took me almost a week to put together 8 hours of coding, but I ended up with the core mechanic done: obelisks!

While coding obelisks, I had in my mind Sean Bean's Boromir whispering "one does not simply hardcode a feature like obelisks! "... he was right. Obelisks and their discover change almost every game stat, starting from the various characters o...


Age of Rogues WIP: Day 5

Posted by arka80, 28 October 2014 · 612 views
rpg, roguelike, ageofrogues and 2 more...
Some updates here: you can now grab things from the ground. Currently, you can grab mushrooms (if you have the ability "gather plants") and pieces of meat (if you have the ability "hunt for meat" and you manage to kill something, which is a big if ).
Grabbing food increases the food counter, of course.

Along with this, I fixed some bugs of minor importan...


Age of Rogues WIP: Day 4

Posted by arka80, 24 October 2014 · 648 views
rpg, roguelike, design, prototype and 1 more...
I could name this entry "Monsters & Items" and stop writing. But I will not. I like to explain. I found that keep these records is a really useful mental help, since it gives me close milestones and act as a sort of progressive brainstorming. Cool. http://public.gamedev5.net//public/style_emoticons/default/cool.png

https://dl.dropboxusercontent.com...


Age of Rogues WIP: Day 3

Posted by arka80, 22 October 2014 · 595 views
rpg, roguelike, ageofrogues and 2 more...
Focus of this session of work was to define the gameover condition and manage the death and reborn of the character. Mission accomplished, even if in a very rough state.

There are two ways for die: one needed , which doesn't end the game, and one to avoid, as it's the real, classic, game over: you lost.

The good way is when your current character dies....






May 2016 »

S M T W T F S
1234567
891011121314
15161718192021
2223242526 27 28
293031    

Recent Comments

PARTNERS