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arka80's Journal



RedBox v0.2, spawn and melee

Posted by arka80, 10 July 2014 · 293 views
roguelike, rpg, redbox, d&d
Things are going quickly, and after a few days from 0.1, I completed the checklist for 0.2. Woah! http://public.gamedev5.net//public/style_emoticons/default/cool.png

The main feature was the ability of the engine to create monsters, put them in map and allow player to slay them in melee. A spawn system was also desired. A single monster to begin with: g...


RedBox v0.1, old fashion roguelike

Posted by arka80, 08 July 2014 · 316 views
redbox, rpg, roguelike, engine and 1 more...
So, after some prototypes and some adventures in the isometric universe, I took a step back to good old ascii roguelike.
I also switched from C++ to good old ansi C.
I kept SFML, in its C flavor, CSFML.

Why C?
I love C++, but simply it seems I can't get a whole game out of it... I always end wasting time in over-engineered solutions, and the last kid in...


RPG wip: terrain generation

Posted by arka80, 21 May 2014 · 396 views
rpg, procedural, terrain, random and 1 more...
So I'm working on this sort of roguelike of mine. It will not be a dungeon-only roguelike, I also want wilderness, and cities, villages and so on... something like ADOM, but procedural (ADOM world map is static).

So first step is to generate some kind of overworld. I ended up with using a particle deposition strategy, and these are a couple of results I...


RPG work-in-progress: maps!

Posted by arka80, 18 March 2014 · 407 views
rpg, isometric
First in-game screenshot for my RPG work , no mockup this time. I'm no longer scared by isometric draw! http://public.gamedev5.net//public/style_emoticons/default/cool.png

It's all going quite well. Tiled is, as always, THE tool for maps, together with the simple tmx loader I wrote. The screenshot shows also the player character (a human male, but the...


Friday summary

Posted by arka80, 07 March 2014 · 360 views
rpg
It's friday, and it's been a while since last post, so the time has come.

What I've doing in these days? I'm still working on that rpg experiment , but leaved mocks for some actual programming.

What I've got so far is half of the character creation (screenshot), a kind of intro to the game and a bit of map display. Isometric, yeah. Seems fun enough to k...


Mocking an RPG #2: going isometric

Posted by arka80, 11 February 2014 · 390 views
rpg, mock, isometric
Last entry was about some ramblings about a possible RPG, something easy enough to be developed by me myself alone, with regard to my poor artistic skills.

It ended up with a mock of some faces in a almost-top-down view. As mentioned in the post, a night of sleep changed my vision (as often).

I never really experimented with isometric views, so I sai...


Mocking an RPG

Posted by arka80, 06 February 2014 · 496 views
rpg, design, mock
Mocking an RPG Occasionally I fall in the need of design some kind of RPGish stuff, so here we are.

I cannot draw, or at least I can draw to the level of a 6 years old baby, which is my greatest limit, because I love to do my stuff alone. That said, I'd like to make a game with mechanics similar to Baldur's Gate. Not the graphics, only the mechanics, which is mainly t...


IdraEngine Project overview pt.1

Posted by arka80, 28 January 2014 · 392 views

So I'm making a game engine. Wooah! http://public.gamedev5.net//public/style_emoticons/default/ph34r.png

No, really.... I'm making a game engine. Not a public engine that will be used by a large community, or something that can compete with all of the monsters out there like Unity3D. I'm making an engine for my own.

Why? First, I have no hurry to get a...


Dear Journal...

Posted by arka80, 23 January 2014 · 395 views

There's a new kid in town... so sang Eagles some years ago.

Hi all, I'm the new kid in town: C# programmer (mainly) in the day-paid-job, game dev wannabe in the free time, in love with C++.

This Journal will hold some ramblings about my free-time explorations. You know, something about games I'll never finish and attempts at putting together enough feat...





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