It's been a while since I have made a post here about Trigger Saint so I thought it was about time for some updates, Trigger Saint is looking better than ever and has lot's of new changes.I have included a new Trigger Saint trailer some new sreenshots, a picture of the updated title screen and a load of patch notes!
Enjoy And Happy Holidays!
New Trigger Saint Trailer
New Title Screen
Trigger Saint Patch Notes
More polishing with this new holiday patch, lot's of updated artwork a new Kuna Module and floating background debris!
I am very excited for the future of Trigger Saint and I hope you are too!
-Added new sound effects for enemy weapons.
-NUM keys can no longer be used for items.
-Changed sound effects for Saint's primary and secondary fire.
-Omega Blades animations have been updated.
-Floating background debris added to levels 1-4.
-Updated the first boss design, he looks a little different now.
-Updated Skill Screen artwork.
-Player movement has been tweaked a bit.
What to expect in the next patch
-"Kuna Musket Kits" with these kits you will be able to alter the look of your Kuna musket!
-"Secret rooms and locations", further exploration will reveal secret areas and hidden rooms.
-New enemy types, New bosses and new items
-Options and Credits screens.
Trigger Saint Patch Notes
-Added new skill "overdrive" Increases your spirit recharge rate, one time upgrade. Cost, 600 skill points
-"Musket Mastery" skill now costs 400 skill points instead of 300.
-Added new item the "Hero's Medal" Increases your attack by 5 while in your inventory.
-Added floating background debris to level one.
-Added new floor and wall tiles to the hidden temple areas.
-Added new floor tiles to levels two and four.
-Added three new songs.
-Many other minor changes.
Trigger Saint 1.06 Patch Notes
-This patch won't include many big changes but lots of small ones, I wanted to go back and polish up previous levels/enemies before adding new ones.
-I have spent a lot of time the past couple days working on the enemy wall-glitch bug
and I think I finally have it fixed. You might still encounter this problem, if you do let me know.
-Secondary fire and "Spirit Mines" will no longer bring your spirit into the negative.
-Added portal switches to levels 1, 2, and 4.These switches must be activated before certain portals will open.
I will be adding switches to level 3 in the next patch.
-Made small changes to all levels, added new obstacle area to the end of level 2.
-Spirit mines now cost 3 spirit to cast instead of 5.
-I have redone the cloud generators, makes for faster work flow and also reduces game lag.
-I will be making a new post within the hour about "Trigger Saint" lore.
-The next patch is going to include new enemies, new levels and new items. Stay Tuned!
Trigger Saint 1.05 Patch Notes
-Stamina will no longer drain while holding shift and standing still.
-Made more font changes.
-Added secret portal in the tutorial room, if you figure out how to power it up you can skip through the tutorial room.
-Saint's primary shot got a complete make-over, it now has it's own animations and looks much better.
-The floater enemy now shoots missiles, new artwork for the missiles as well.
-All enemy designs have had their legs removed, and the artwork for most of them has been redone.
They are floating chaos machines, just was a gut feeling to remove the legs.
-Enemy AI has been tweaked.
-Added new shrapnel animations for enemy death/explosion.
Trigger Saint 1.04 Patch Notes
-Added intro level, this will help players learn controls.
-Added floating switches, when off they will flash yellow, when on red.
Shoot these to turn them one.Who knows what these will unlock, it's up
to you to find out.
-Updated the artwork for the info box.
-Updated title screen artwork.
-Changed game fonts.
-Added teleporter inactive text.
-Player must now be stationary to read notes,books and item info.
-New smoke animations.
-Other level changes.
-New Skill (Focus) slows enemy bullets, cost: 400 skill points.
-Musket Mastery now costs 300 skill points.
-Updated the skill screen.
-Some level tiles have been updated.
-Skill screen now displays items collected and levels completed.
-"Meditation Stations" have replaced the upgrade computer. Press the "F" key when near one of these shrine-like stations to access your upgrades. Look for the smoking incense!
-Spirit tanks now refill your spirit completely.
Trigger Saint 1.03 Patch Notes
-I changed Trigger Saints design a tad and tweaked his animations.He now has a split in his visor.His angle is more apparent.
-Started working on the skill screen artwork.
-Omega Blades now have their own particles.
-Removed shadows from spirit mines.
-Spirit Mines will now circle the player, this seems much more useful as before they just flew about. Summoning up a few of these before a fight can protect you from those enemies that get too close. These work great when combined with the battle shield.
-I have changed all of the transmute amounts to better balance the game.
-Most minor items now transmute for 10-25 skill points, Mods 50-100.
-Transmute amounts are now shown in item descriptions.
-You no longer need to be on top of an item to pick it up.Masks and distances modified.
-Added 4th level with boss battle! Give it a run!
-Added new item "Spirit Stone" add 10 to your max spirit while in your inventory.
-Added start button sound.