“Shards” can now be collected throughout and when selected determine the spell being cast. The attack bar can now be charged, levels of charge effect the way spells are cast (extra speed, damage, distance etc.). Levels of charge also effect player speed and jump height, at full charge the player will travel at full speed and jump at max height, when charge is empty player will run at normal speed and jump at normal height. I have also added a few new backgrounds and started construction on the first area. I have included a link to the new video update below, it covers some basic movement, the first two shard spells and the new particle effects. Enjoy!