Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


From End to Beginning



Roguelike - Download Build 055

Posted by coremarq, 07 December 2014 · 719 views
roguelike, 2d, rpg, sfml, c++ and 2 more...
Well I'll admit it, I haven't had much time at all for the project. Finally sat down a couple days ago and got working on it. Then one night while playing Path of Exile I got the urge to work on animating the combat in the game. I wanted to add more feeling to the players actions. Just a simple slide animation. Attacking would cause the attacker to quickl...


Roguelike - Cave In and Missing the Target

Posted by coremarq, 11 November 2014 · 517 views
roguelike, c++, sfml, 2d, rpg and 1 more...
Well I caved in, I re wrote the project. I'm even happier that I took the time to write the Grid class. It made what started as just a tinkering idea flourish into a complete rewrite. Estimating it only took me 3-4 days of coding too. Things are finally cleaned up, far from optimal but it gives me some breathing room and clarity. A time system will finall...


Roguelike - dungeon themes

Posted by coremarq, 30 October 2014 · 360 views
roguelike, 2d, c++, sfml, rpg and 1 more...
Roguelike - dungeon themes An update before another release :) Putting alot of work into the new dungeon system / floor layout. I'm working on adding variety to the game and testing out some ideas that will have to wait for the next iteration of the game. Though the basics of it can easily be tested this go around. Each floor will now be generated using a theme configuration. Each...


Roguelike - Download Build 050

Posted by coremarq, 14 October 2014 · 1,277 views
roguelike, 2d, sfml, c++, rpg and 1 more...
Roguelike - Download Build 050 Phew that was quite the refactor. Creature system is almost 100% finished. I've left out the status/Curse system for this build. It's not perfect and feels clunky in its hacked together state. But beyond that everything but the dungeon it self is now defined and loaded from external xml files. The project will keep to that standard from now on.

I've put...


Roguelike - grid abstraction

Posted by coremarq, 05 October 2014 · 278 views
roguelike, rpg, sfml, c++ and 4 more...
Bugs and frustration.... Looks like I need to do a little more cleaning before releasing. Been so long since I worked on the creature system, I had forgotten how I designed the current template loading. There's a bit of work to be done to bring it inline with how I refactored the item system. Not to come empty handed I figured I'd write about a couple tem...


Roguelike - Big rewrite progress

Posted by coremarq, 01 October 2014 · 249 views
roguelike, rpg, c++, sfml, 2d and 1 more...
Roguelike - Big rewrite progress Been a while. Still don't have as much time as Id like, but I've been making some progress. More of a refactoring rather than a rewrite. Tore apart how the entire item system loads templates, creates items and the whole drop system. The entire system has been parametrized and is completely defined and loaded from external xml files. The goal being to move...


Roguelike Back to Development

Posted by coremarq, 17 August 2014 · 325 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
Alright I'm probably coming off like a 3 year old that can't decide; pool or park? Those two comments on the last entry have been stuck in my head this whole time. So much so that I just couldn't commit to another project, even if small and temporary. Instead I've been spending this whole time making small tech demos, testing ideas and trying to get my id...


Uncaged, Too Much Time and Still Going Backwards

Posted by coremarq, 04 August 2014 · 357 views

So much has been going on in the last month and a half for me. Was back on that damn roller coaster, of ups and downs for a bit there. Too many good things, made it hard to notice how crappy I put that roller coaster together. Though I keep my head up and moving forward. Just now I'm walking rather than running towards the future. Bit off way more than I...


Roguelike delayed

Posted by coremarq, 29 June 2014 · 300 views
roguelike, 2d, sfml, c++, rpg and 1 more...
Oh work, work work work. Time has been flying, it's been almost 3 weeks, and honestly I haven't had time to work on the project. I picked up a ton of hours at work trying to bring in some extra cash :). What little time I have I've been devoting to the family. Another downer was loosing my secondary monitor, thank god it wasn't my main. Gonna save up for...


Roguelike - Status effects and carnage

Posted by coremarq, 09 June 2014 · 373 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.

http://img.photobucket.com/albums/v716/freepot/screen010.png

Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, tha...






December 2014 »

S M T W T F S
 123456
78910111213
14151617181920
2122232425 26 27
28293031   

Recent Comments

PARTNERS