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From End to Beginning

Roguelike Back to Development

Posted by coremarq, 17 August 2014 · 179 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
Alright I'm probably coming off like a 3 year old that can't decide; pool or park? Those two comments on the last entry have been stuck in my head this whole time. So much so that I just couldn't commit to another project, even if small and temporary. Instead I've been spending this whole time making small tech demos, testing ideas and trying to get my id...

Uncaged, Too Much Time and Still Going Backwards

Posted by coremarq, 04 August 2014 · 261 views

So much has been going on in the last month and a half for me. Was back on that damn roller coaster, of ups and downs for a bit there. Too many good things, made it hard to notice how crappy I put that roller coaster together. Though I keep my head up and moving forward. Just now I'm walking rather than running towards the future. Bit off way more than I...

Roguelike delayed

Posted by coremarq, 29 June 2014 · 238 views
roguelike, 2d, sfml, c++, rpg and 1 more...
Oh work, work work work. Time has been flying, it's been almost 3 weeks, and honestly I haven't had time to work on the project. I picked up a ton of hours at work trying to bring in some extra cash :). What little time I have I've been devoting to the family. Another downer was loosing my secondary monitor, thank god it wasn't my main. Gonna save up for...

Roguelike - Status effects and carnage

Posted by coremarq, 09 June 2014 · 296 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.


Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, tha...

Rogue build 040 - potions and mushrooms

Posted by coremarq, 19 May 2014 · 228 views
roguelike, 2d, sfml, rpg and 2 more...


- run the appropriate visual studio 2012 redistributable in the C Runtime folder.
- run the executable in Game to play.

Keys / commands:

- move around using the numpad keys "1-2-3-4-6-7-8-9".
- attack creatures and interact with dungeon features by simply walking into them.

- Interact with items by pressing;
--- 'P' to pick u...

Roguelike dungeon generator update

Posted by coremarq, 12 May 2014 · 331 views
roguelike, 2d, sfml, c++ and 2 more...
Unfortunately I've been plagued with this feeling of irritation. Just can't seem to focus or sit still lately. Finally got some things in life out of the way that I think was bringing this on and got the refactoring almost complete. While I was cleaning up some code I made a couple small tweaks to the dungeon generator. Oh boy it made a big difference in...

Rogue restart

Posted by coremarq, 07 May 2014 · 236 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
I'm looking towards a redesign, big re factor. I've moved onto keeping aspects of the game into their own systems. It's made the way I handle actions/events quite a mess. I'll have to butcher it to handle the abilities I have planned.

The current system, events, specifically key presses are checked to call the action that's assigned to them. Any time an...

Rogue graphics

Posted by coremarq, 26 April 2014 · 267 views
roguelike, rpg, 2d, sfml, c++ and 2 more...
been doing alot of work doing my own graphics, still need to do the items. Messed around with a grid based shadow system. Just casting shadowsoff the player. but it didn't work quite right. The code is still there so I might go back to it but I feel i need to research it first.
Got the text effects running aswell.

Im going to expand it into a simple part...

Rogue inventory and new build

Posted by coremarq, 10 April 2014 · 279 views
sfml, 2d, roguelike, c++, rpg and 1 more...
Rogue inventory and new build Got a new build for yall to give a try. I haven't gotten any menu code in place yet so I hacked a way to use different resolutions. Theres 3 options to download each one uses a different resolution. Choose your preference. Like before the game is zipped up with 7zip, but any zip progrogram (winzip, winrar, ...etc) will extract it. If you don't have 2012 v...

Rogue Droppables

Posted by coremarq, 05 April 2014 · 229 views
roguelike, 2d, sfml, c++ and 2 more...
A quick one... spent alot of time cutting out and putting together all the item assets for the game. Very tedius. Next post I'll have all the item use actions plugged back in. and a smarter generator for placeing the features like chests, racks and barrels.

August 2014 »

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