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From End to Beginning



Roguelike delayed

Posted by coremarq, 29 June 2014 · 218 views
roguelike, 2d, sfml, c++, rpg and 1 more...
Oh work, work work work. Time has been flying, it's been almost 3 weeks, and honestly I haven't had time to work on the project. I picked up a ton of hours at work trying to bring in some extra cash :). What little time I have I've been devoting to the family. Another downer was loosing my secondary monitor, thank god it wasn't my main. Gonna save up for...


Roguelike - Status effects and carnage

Posted by coremarq, 09 June 2014 · 274 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.

http://img.photobucket.com/albums/v716/freepot/screen010.png

Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, tha...


Rogue build 040 - potions and mushrooms

Posted by coremarq, 19 May 2014 · 212 views
roguelike, 2d, sfml, rpg and 2 more...
Roguelike040

Install:

- run the appropriate visual studio 2012 redistributable in the C Runtime folder.
- run the executable in Game to play.

Keys / commands:

- move around using the numpad keys "1-2-3-4-6-7-8-9".
- attack creatures and interact with dungeon features by simply walking into them.

- Interact with items by pressing;
--- 'P' to pick u...


Roguelike dungeon generator update

Posted by coremarq, 12 May 2014 · 310 views
roguelike, 2d, sfml, c++ and 2 more...
Unfortunately I've been plagued with this feeling of irritation. Just can't seem to focus or sit still lately. Finally got some things in life out of the way that I think was bringing this on and got the refactoring almost complete. While I was cleaning up some code I made a couple small tweaks to the dungeon generator. Oh boy it made a big difference in...


Rogue restart

Posted by coremarq, 07 May 2014 · 229 views
roguelike, 2d, rpg, sfml, c++ and 1 more...
I'm looking towards a redesign, big re factor. I've moved onto keeping aspects of the game into their own systems. It's made the way I handle actions/events quite a mess. I'll have to butcher it to handle the abilities I have planned.

The current system, events, specifically key presses are checked to call the action that's assigned to them. Any time an...


Rogue graphics

Posted by coremarq, 26 April 2014 · 257 views
roguelike, rpg, 2d, sfml, c++ and 2 more...
been doing alot of work doing my own graphics, still need to do the items. Messed around with a grid based shadow system. Just casting shadowsoff the player. but it didn't work quite right. The code is still there so I might go back to it but I feel i need to research it first.
Got the text effects running aswell.

Im going to expand it into a simple part...


Rogue inventory and new build

Posted by coremarq, 10 April 2014 · 266 views
sfml, 2d, roguelike, c++, rpg and 1 more...
Rogue inventory and new build Got a new build for yall to give a try. I haven't gotten any menu code in place yet so I hacked a way to use different resolutions. Theres 3 options to download each one uses a different resolution. Choose your preference. Like before the game is zipped up with 7zip, but any zip progrogram (winzip, winrar, ...etc) will extract it. If you don't have 2012 v...


Rogue Droppables

Posted by coremarq, 05 April 2014 · 219 views
roguelike, 2d, sfml, c++ and 2 more...
A quick one... spent alot of time cutting out and putting together all the item assets for the game. Very tedius. Next post I'll have all the item use actions plugged back in. and a smarter generator for placeing the features like chests, racks and barrels.




rogue game 2

Posted by coremarq, 01 April 2014 · 227 views
roguelike, 2d, c++, sfml and 2 more...
Finally got some time to focus on what my goals will actually be for the next installment. Another roguelike, turn based. trying to build upon the last game rather than start from scratch. I got a pretty good grasp on how things were laid out and how I'd like to lay them out now. There's hopefully gonna be some big additions to the game. Abilities, ranged...


Rogue Final Build

Posted by coremarq, 27 March 2014 · 838 views
roguelike, rpg, 2d, c++, sfml and 1 more...
https://www.dropbox.com/s/bsxgr9njkcqki0f/Roguelike.7z

Download the zip file (created with 7zip) and extract it. I should create two folders. C runtimes which has the visual studio redistributal packages. Install the one that corrisponds with you OS if you don't have vsc++2012 installed. The game folder ofcourse holds the game and the needed assets.

Sh...






July 2014 »

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